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Comands ground troops in faction's battles

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5 years ago
This planet wars was a resounding success, I'm sure everyone had tones of fun. I would like to make some suggestions to the developsers for the next rund of planetwars, say, a planetwars redux, where roles dedicated to <title> are a stratigic asset in controlling who gets to fight where. There are oh so many people complaining about noobstomps, and imbalance, that it would be a great addition to the entire experience all around if members of a faction could allow/disallow certain battles to take place. Say, if it is really important that a certain planet be attacked with a high probability of success, a bunch of stronger players could reserve a turn where they get to make that planetary attack(or defense) for their team. I'm sure someone else can figure a way about letting lower skill players attack lesser important territories in less pressing times. I'm also attempting to bring attention to the "a newer player may play, and bring no harm" to the system, as in time-sensitive scenarios using a turn to attack somewhere that is not an objective can be oh-so very costly to chances of success.

Thank you for your time.
+0 / -0

5 years ago
I notice that when it is your faction's turn, only 6 possible attacks will show up in client. It is possible however to battle for other planets through the website though. It would be great if those who command ground battles could set priority targets, that when there are priority targets only they will show up in client. Even better, if there can be a highest priority target that I'd the default action that pops up for everyone with the big ol join button at the top like "teams game ready" or "co-op ready"! That would, in my opinion, classify as commanding ground battles.
+0 / -0