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Bugs and Suggestions

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Bugs:
-Lazarus device: Ressurecting an unit with the lazarus device in the zombie mod makes the ressurected unit a zombie (before the lazarus process reaches 100%)
-Bots behavior: When starting a new game, brutals bots are moving their commanders ahead to build structures. When the battlefield become too hot for them, they are retreating to their base until the end of the battle
If you are saving a game when bots retreated, and reload the save, bots will come back to battle with the battle starting behavior. That means, even if they have got striders, they are spamming lotus and pickets everywere.
I think the AI combat behavior isn't saved with the save, and reseted each load
Aswell, AI (any diff) never morph their commander abouve lvl 2 (i saw a lvl 4 on a chicken battle once). If they could morph more, they could stay on the battlefield longer instead of waiting inside their base, but i think even if they are lvl 20, i don't think they will stay on the battlefield, i have the felling that they are programmed to retreat after a certain map time
I know it because im trying to steam ennemies commanders with Dominatrix, and thats not longer possible when mid tiers units are fighting. I have got a short time to get em
-Bots are usualy blocking the path of their units, making em not sending any more units to front and creating a huge lag due to unit amounts.
-Cannot have more than 2 chiken teams: Whanted to make a 4vs4 match with a chicken faction in each team, for a queen rush goal.
Added: Dirtbags doesn't have it's own wreackage, we aren't able to distinguish if a wreackage will be zombified without moving the mouse over the wreakage

Suggestions:
-Allowing the StriderHub to create sub commanders with same possibilities than the main one (upgrading etc...)
-Creating a command for terramorphing the entier map to its original shape: Starlight building is making most of the unit type to not be able to travel the battlefield with trenches everywere
-Creating an unit able to transport wreackages from a A point to a B point
-Creating a command to anihilate most projectiles and wreakages to free some CPU in critical situations
-A burning debuff bar: like the slow, hacking, shield etc, we need a burning bar with a countdown before the unit extinguishes
-Allowing zombie mod to work on chiken's eggs (zombie chikens will not be from the chicken side anymore)
-Creating a harvest priority to builders when a harvest circle is created
1)first: Will harvest wreackages first and metal shards later
2)later: Will harvest metal shards first and wreackages later
3)only: Will only harvest wreakages and not metal shards
4)none: Will only harvest metal parts and never Wreackages
5)Closest: the default one, the closest to the units
6)farest: the most far from the unit
7)most valuable: Will harvest the most valuable wreackage from the circle
8)Less valuable: Will harvest the lass valuable wreackages
9)energy only: Will only harvest miscs from teh map that gives energy only

More coming soon


+0 / -0

5 years ago
quote:
-Creating a command for terramorphing the entier map to its original shape: Starlight building is making most of the unit type to not be able to travel the battlefield with trenches everywere

There is, check out Restore terraform mode.
+0 / -0
Whats the command ? where is the terrafrom mode ?

Edit: Wait, i understand this, theres a terrafrom called restore, but we can do it in a short square only, i wanted a command to restore the ENTIRE MAP in a single blow

The tarrafrom have got a limit (ALT+left click) we cannot do a square able to cover the entire map
That command allow me to make bots able to move their unit properly, even ennemies
+0 / -0
If your goal is to prevent AI from becoming stuck, then you can disable all forms of map deformation when creating a game. This will prevent Starlight from ruining the landscape and disable terraforming, among other things.
+0 / -0
5 years ago
In advanced option ? i don't see it. Whats the name of it ? :l
+0 / -0
5 years ago
quote:
-Lazarus device: Res(s)ur(r)ecting a(n) unit with the lazarus device in the zombie mod makes the res(s)ur(r)ected unit a zombie (before the lazarus process reaches 100%)
It seems to me that this is not a bug but the unit just became a zombie before resurrection has been finished and this would have happened at the same time without resurrection.

For AI and load/save behavior, I think there are indeed some details to be optimized.

quote:
Creating a harvest priority to builders when a harvest circle is created
Your suggested options sound like to many to be really used in battle. Also, for some of them, I cannot think of any situation where they would be good. I think the only thing you would really want is automatic priorization of such reclaimables that come as close as possible to the metal per energy ratio that you need depending on your current ressources. You can make a widget for that. Maybe you also want to exclude wreckage if you can resurrect.
+0 / -0
It seems to me that this is not a bug but the unit just became a zombie before resurrection has been finished and this would have happened at the same time without resurrection.

Test it on Dantes

A Dante wreackage needs a lot of time to be ressurected as zombie with default regen speed
Kill a Dante, bring 20 Athenas on him, ressurect it, and it will be zombified before 100%
You can try it with any unit, with bigger units you're sure that because they cost a lot of metal, so they need a lot of time to be ressurected as zombie

About the harvest priority:
Im a player wich prefer ressurecting unit to have a balanced army with the less cost as possible
Caretakers and other orders are automaticaly Harvesting wreackages able to be ressurected, and i want to prevent it
+0 / -0
5 years ago
You can also reduce zombie resurrection speed under Adv Options -> Silly if you want your resurrection to be faster than zombie resurrection. Standard zombie resurrection speed is 12M/s, so if you start resurrecting directly after the kill, 2 Athenas should be enough for any unit. Note that resurrecting needs lots of energy and if you can't provide enough energy, your rezz speed will be lowered.
+0 / -0
5 years ago
I tryed again in case of
i tried with 1 metal speed as res
2 athena on a funnelweb and it has been zombified at 99%
then around 20 on a ultimatum, 99% too then zombified

I think the lazarus is boosting the ressurect for zombification: 1% from natural and 99% from lazarus
+0 / -0

5 years ago
currently, when you rez a unit and other units from you or an ally are on circle reclaim command, they eat the wreck you are currently rezzing. this is bad. plz fix...
+1 / -0
quote:
If you are saving a game when bots retreated, and reload the save, bots will come back to battle with the battle starting behavior. That means, even if they have got striders, they are spamming lotus and pickets everywere.
I think the AI combat behavior isn't saved with the save, and reseted each load
Aswell, AI (any diff) never morph their commander abouve lvl 2 (i saw a lvl 4 on a chicken battle once). If they could morph more, they could stay on the battlefield longer instead of waiting inside their base, but i think even if they are lvl 20, i don't think they will stay on the battlefield, i have the felling that they are programmed to retreat after a certain map time
I know it because im trying to steam ennemies commanders with Dominatrix, and thats not longer possible when mid tiers units are fighting. I have got a short time to get em
-Bots are usualy blocking the path of their units, making em not sending any more units to front and creating a huge lag due to unit amounts.


Bot is a state engine, it doesn't have a memory. It counts game time to increment various variables it uses for decision-making.

AI will morph com up to any level. They will only morph com beyond Level 2 if excessing metal though, because com morphing is usually a waste of metal. The Bots play to win!

Bots retreat their commanders once more than a certain amount of enemy units are detected. Its a very small amount of enemy for support coms, and a lot of enemy for recon coms. They retreat their coms to keep them alive - commanders make a lot of resources, and they are crap at fighting outside the early game, so the smart behavior is to hide them. Later in the game they will cloak their commander too.

Bots don't really support most weird maps well and don't understand terraform. If you want to a fair playing field, don't terraform in singleplayer!

The Bots don't cheat. The brutal bot is the original; all the other bots are brutal with various degrees of lobotomy to make them less challenging. If you want the best single player experience- Brutal only!
+1 / -0
5 years ago
I only play in brutal
Im terraforming only when a huge ally army is stuck in main base, im forced to make a path to them...
And i tryed the starlight because i had a lot of metal, but trenches are litterally making bots useless
+0 / -0