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Fifth Commander?

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5 years ago
I always thought a spider comm would be interesting. It'd have no other features than being a spider, no dual wielding.
+0 / -0

5 years ago
I can't imagine having a spider com, it does what a mobile com does best but better, it would just phase it out
+0 / -0
5 years ago
jump com would still be fastest by far. It would add variety if nothing else
+0 / -0
5 years ago
Jump and all terrain are pretty different. Hence spiders and jump being two different factories and styles
+1 / -0

5 years ago
I believe you misunderstood, while jump and all terrain are different things, in game they would fill the same role. People still use jumpbots on maps that are clearly made for spiders, for the mere fact they both can do the same job at traversing the terrain.
quote:
jump com would still be fastest by far. It would add variety if nothing else


Just because its different, doesn't mean that its needed. What purpose would it fit? The same purpose as the mobile com of course, its only reason for existing is aesthetics, which is fine, but i doubt anyone here would put the effort into creating a spider commander model, script it, make sure it works and add it into the game.
+0 / -0
I think a hovercom would be slightly more interesting, but overall still not worth putting work into.

- Cannot climb steep hills
- Clumsy turn radius
- Recon base speed with more health (but no jump) - maybe Engine or Strike level base health
- Travels over water rather than below - meaning it can always stay cloaked or fire, but cannot submerge to avoid damage from surface guns.
- Two weapon arms, like Guard or Strike, but no innate survival benefits (like Guard's innate hp growth or Strike's innate regen).

Overall
+ Hover - can use weapons and cloaking in sea
+ Speed - as fast as Recon without jump (but no innate boost with levels)
+ Guns (fully two of them rather than upgrade/replace Engine style or Underslung/Replace Recon style)
= Health - fairly average, between Engine and Strike chassis
- Maneuverability (other coms turn on a dime)
- Passability (can't climb hills, and other coms are amphibs, so its over-surface travel doesn't give it that much)


This could allow several interesting builds and maybe unique weapons.

- Sea-going cloaked antiheavy - basically, your standard Strikecom dgun, except in sea.
- Rapid expander for flat maps - this is probably the strongest reason to ever use such a thing
- Überkiter, because it's base speed is higher than Strike's and it can dual-wield
- Naval combat support and armed expansion - currently in deep enough water, only Recon can even use the Disruptor Bomb, and even there it requires a jump-then-dgun-in-flight micro, and walking further out with your com is asking to die to a single duck.
- It could be allowed to have a gauss gun because it will never be able to attack underwater-to-surface with such a gun, because it cannot submerge.

Additional thought could be given to what could its per-level bonus be - Engine has bp/buildrange, Strike has regen, Guard has hp and damage, Recon has speed. Maybe it could slowly lose its vehicle-like maneuverability malus. That is, thought could be given if it was worth working on; which it isn't.

+4 / -0

5 years ago
Cyclops com could be most interesting.
+1 / -0