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Fifth Commander?

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Date Editor Before After
9/11/2018 1:35:48 PMEErankAdminAnarchid before revert after revert
9/11/2018 1:35:14 PMEErankAdminAnarchid before revert after revert
9/11/2018 1:34:31 PMEErankAdminAnarchid before revert after revert
Before After
1 I think a hovercom would be slightly more interesting, but overall still not worth putting work into. 1 I think a hovercom would be slightly more interesting, but overall still not worth putting work into.
2 \n 2 \n
3 - Cannot climb steep hills 3 - Cannot climb steep hills
4 - Clumsy turn radius 4 - Clumsy turn radius
5 - Recon base speed with more health (but no jump) - maybe Engine or Strike level base health 5 - Recon base speed with more health (but no jump) - maybe Engine or Strike level base health
6 - Travels *over* water rather than below - meaning it can always stay cloaked or fire, but cannot submerge to avoid damage from surface guns. 6 - Travels *over* water rather than below - meaning it can always stay cloaked or fire, but cannot submerge to avoid damage from surface guns.
7 - Two weapon arms, like Guard or Strike, but no innate survival benefits (like Guard's innate hp growth or Strike's innate regen). 7 - Two weapon arms, like Guard or Strike, but no innate survival benefits (like Guard's innate hp growth or Strike's innate regen).
8 \n 8 \n
9 Overall 9 Overall
10 + Hover - can use weapons and cloaking in sea 10 + Hover - can use weapons and cloaking in sea
11 + Speed - as fast as Recon without jump (but no innate boost with levels) 11 + Speed - as fast as Recon without jump (but no innate boost with levels)
12 + Guns (fully two of them rather than upgrade/replace Engine style or Underslung/Replace Recon style) 12 + Guns (fully two of them rather than upgrade/replace Engine style or Underslung/Replace Recon style)
13 = Health - fairly average, between Engine and Strike chassis 13 = Health - fairly average, between Engine and Strike chassis
14 - Maneuverability (other coms turn on a dime) 14 - Maneuverability (other coms turn on a dime)
15 - Passability (can't climb hills, and other coms are amphibs, so its over-surface travel doesn't give it that much) 15 - Passability (can't climb hills, and other coms are amphibs, so its over-surface travel doesn't give it that much)
16 \n 16 \n
17 \n 17 \n
18 This could allow several interesting builds and maybe unique weapons. 18 This could allow several interesting builds and maybe unique weapons.
19 \n 19 \n
20 - Sea-going cloaked antiheavy - basically, your standard Strikecom dgun, except in sea. 20 - Sea-going cloaked antiheavy - basically, your standard Strikecom dgun, except in sea.
21 - Rapid expander for flat maps - this is probably the strongest reason to ever use such a thing 21 - Rapid expander for flat maps - this is probably the strongest reason to ever use such a thing
22 - Überkiter, because it's base speed is higher than Strike's and it can dual-wield 22 - Überkiter, because it's base speed is higher than Strike's and it can dual-wield
23 - Naval combat support of some kind - currently in deep enough water, only Recon can even use the Disruptor Bomb, and even there it requires a jump-then-dgun-in-flight micro. 23 - Naval combat support and armed expansion - currently in deep enough water, only Recon can even use the Disruptor Bomb, and even there it requires a jump-then-dgun-in-flight micro, and walking further out with your com is asking to die to a single duck.
24 - It could be allowed to have a gauss gun because it will never be able to attack underwater-to-surface with such a gun, because it cannot submerge. 24 - It could be allowed to have a gauss gun because it will never be able to attack underwater-to-surface with such a gun, because it cannot submerge.
25 \n 25 \n
26 Additional thought could be given to what could its per-level bonus be - Engine has bp/buildrange, Strike has regen, Guard has hp and damage, Recon has speed. Maybe it could slowly lose its vehicle-like maneuverability malus. That is, thought could be given if it was worth working on; which it isn't. 26 Additional thought could be given to what could its per-level bonus be - Engine has bp/buildrange, Strike has regen, Guard has hp and damage, Recon has speed. Maybe it could slowly lose its vehicle-like maneuverability malus. That is, thought could be given if it was worth working on; which it isn't.
27 \n 27 \n
28 \n 28 \n