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Title: TUMBLEWEED's Battle
Host: USrankTUMBLEWEED
Game version: Zero-K v1.6.12.0
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 662479
Started: 5 years ago
Duration: 93 minutes
Players: 7
Bots: True
Mission: False
Rating: None
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Team 2

Inactive AI (5) <Null AI>
Inactive AI (3) <Null AI>
AI: Brutal (1) <CircuitAIBrutal32>
AI: Brutal (2) <CircuitAIBrutal32>
AI: Brutal (3) <CircuitAIBrutal32>
Inactive AI (4) <Null AI>
AI: Legacy (2) <CAI>
Inactive AI (1) <Null AI>
AI: Legacy (1) <CAI>
Inactive AI (2) <Null AI>
Spectators
AUrankSortale
PHrankBIG_BEAR
CNrankNT

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ẁe would have lost horribly due to lag of expansion.
AI did not punish this.

AI did not make antinukes.
AI did not handle well some porc in the western of our base
AI does not try to raid with raiders and finding weak points. Our western was all open for like 30 min, if it would have sneaked around.

Is it possible in a good time manner to implement those things? AI should win on heavy macro maps like Tempest imo

+0 / -0

5 years ago
Not impressed: too few brutal AIs
+0 / -0

5 years ago
so more AIs would make antinukes as well?
+0 / -0

5 years ago
Neo: What are you trying to tell me? That I can dodge bullets?
Morpheus: No, Neo. I’m trying to tell you that when you’re ready, you won’t have to.
+0 / -1


5 years ago
Yeah, the AI seems to do quite poorly in many circumstances, particularly not making anti-nukes and not using tac missiles.
It also vacillates indecisively a lot.
+0 / -0


5 years ago
4 brutal ai, 2 CAI, 5 Null AI?

In difficulty, even just 6 Brutal AI alone would work better. This is game human equivalent of playing a 7v3 - of course you won!

For 7 decent human players, you want minimum 10 brutal AI.

AI only builds advance structures when it has a strong economy and has built up its unit quotas; it only builds a strong economy by having a chance to win.
+1 / -0

5 years ago
actually we failed horribly in the first 40 minutes. Thats why I asked why AI did not made any anti porc or just raiding around
+0 / -0


5 years ago
Communism sharing income 10 way, which then leaks and is re-shared by 5 Null AI probably doesn't help much.

Why is there a load of Null AI and CAI in there?
+0 / -0

5 years ago
I am not sure. But as I remember adding NULLAi adds metal bonus to the other AIs?
+0 / -0
But why not just have more Brutal AI?

I'd suggest for good game have 1.34x more Brutal AI than human player. No CAi. No null AI. All AI added by same player so they can merge and so the logic about AI fac choice in teamgames works
+0 / -0

5 years ago
yeah think so too.
Will try it when we can have a similar game.
+0 / -0
FIrankFFC
5 years ago
nullai will give the resources away when its full, just like normal lobsters
+0 / -0
Even at significant superiority in starting resources, Circuit is still
- Weak to cheeses (no logistics, combat prediction, forward planning)
- Weak to any penetrative moves that manage to harm important things if it has any (same as above)
- Incapable of countering terraform (but will make spiders... eventually)
- Not going to make antis in response to a scouted or inferred nuclear threat (so it automatically loses the game vs humans if it progresses to mid-late tier)

The antis issue should be easy-ish to fix, the cheese/penetration problem needs whole new subsystems to be added.
+1 / -0


5 years ago
Need new zkgbai
+2 / -0

5 years ago
null-ai means more metal but not more facs/buildpower
+0 / -0