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 After some much-needed life maintenance, the summer (or 'ɹǝɯɯns') Zero-K development break is over. During the break we received a Hunter model and some much improved animations for the Cloakbots. The major changes of this version are to Flea, in the form of a nerf, and Space Lobsters, in the form of a physics tweak.
Flea:
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Range 155 -> 150
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DPS reduced by 7.3%
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Decloak radius 120 -> 200
Other changes:
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Put a cap on Space Lobster by setting a limit on the projected flight time of lobbed units.
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Halberd can no longer change armour state while disarmed.
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Improved the walk animations of the Cloakbots.
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Replaced the Hunter model.
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Hid the modoptions window in matchmaker games.
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Potentially fixed an undead Outlaw error.
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Chicken Queen health multiplier modoption can now be set higher.
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Reworked Into Battle startboxes for 1v1.
+6 / -1
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Hell yeah! Now we only wait for funnelweb rework and jumpy detriment.
+2 / -0
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Hunter
+4 / -0
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quote:
 CatLady: ... jumpy detriment ...
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sounds ace
+0 / -0
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Chicken Queen health multiplier modoption can now be set higher.
cant set it higher then 10x, wasnt it the same before? I was now thinking about the realy Hardcore Challenging, Chickenqueen with 100x more HP or 200x xD
+0 / -0
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quote: Chicken Queen health multiplier modoption can now be set higher.
cant set it higher then 10x, wasnt it the same before?
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Modoption will need a lobby client update to take effect. The release date for this is not currently set.
+0 / -0
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Played a long game with the new flea and it still feels a lot the same to the old flea. So far, I'm happy.
+0 / -0
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Why the decloack radius nerf? Nobody compained about this.
Edit: did not realise it's summer there lol
+0 / -0
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quote: Nobody compained about this. |
Not to you, i guess.
+0 / -0
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Hunter model looks awesome, although the textures on it are kind of simple.
+0 / -0
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The most relevant change isn't the flea nerf (which was actually tiny in terms of uncloaked combat potential).
It's something else...
+0 / -1
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since the latest version the game has been starting without waiting for players to select their starting position and press ready!
(sometimes)
+0 / -0
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I blame portugeese buggers
+0 / -0
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Dr0ppy abusing ancient forcestart exploit, develobs can't fix obviously because too many spaghetti code
+1 / -0
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Firepluk has been declared biggest lob, as the award says on his profile :)
+2 / -0
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Maybe the hunter picture in the factory/ when selecting units should be updated soon too? It really feels weird with the current unit model and a totally different picture.
+0 / -0
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