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Buff Ulti

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5 years ago
This unit is only a counter if enemy strider\heavy assault is completely naked, else its proves to be a waste.

I suggest buff hp\dps\cost
+5 / -0
5 years ago
I think up cost etc so it can 1v1 a Paladin.
+0 / -0
Firepluk
mass repeated flea spam with circle guard + detriment or pala + eraser(optional for lols) proved to be a nightmare to counter using conventional tactics

you can't sneak in ultimatum, you can't terraform with athenas/cloaky bot cons
you can bomb - though it requires an insane amount of bombers for one-run kill and often it's what u should do if u don't want him to retreat under heavy AA such as screamer/hide under eraser

in FFA nothing works, I saw Jasper using mass flea, pala spam, angler spam as aa - resignable if u didn't get starlight/drp/meteor
and in FFA game with multiple conflicts super weapons is never a choice - as you simply die while u make them and with pala u can start using it after 12k spent metal
+0 / -0
Ulti has more issues

1: They get stunned and killed after 1 shot.
2: They are slow.
3: They kill each other (dgun + death explosion)
4: Uncloaked they are helpless
5: Needs multi-unit micro

They do counter smaller units like Grizzle and Cyclops.
+2 / -0

5 years ago
I'd like to mention to Jasper that Ulti doesn't actually counter Cyclops. I've shot Cyclops with Ulti before and they survive if at full health.

Ulti is one of my favourite units and despite its failings it's still pretty useful. It snipes lone comms, unleashes havoc if you can get it to rear areas and absolutely wrecks shieldballs with its death explosion.

That said, I would really like for Ulti to be able to handle Cyclops. If its damage got buffed so that it could 1-shot a Cyclops I'd be a happy camper, and it wouldn't make a huge difference to game balance.
+1 / -0

5 years ago
Firepluk, mass Cerberus in mahor porc can counter mass Paladin. But, you'd have to be one major lobster to build mass Cerberus. A ... uh, friend ... told me about that tactic.
+1 / -0
Firepluk
quote:
Firepluk, mass Cerberus in mahor porc can counter mass Paladin. But, you'd have to be one major lobster to build mass Cerberus. A ... uh, friend ... told me about that tactic.

nah... all it does - attracts tacnux or worse - the nux itself
statics are never a counter to mobiles, at the worst case they can just go around

but I liked the part about lobster ^^
+1 / -0


5 years ago
Why on Earth would you need anything special to counter Cyclops? Just move your army towards them. :D
Grizzly+Scallops, OTOH...
+0 / -0


5 years ago
If the problem with Ulti is that it cannot kill a properly screened Paladin, how about addressing Paladin instead.
+1 / -0


5 years ago
There are many ways to buff Ulti and few of them seem degenerate. I'd like to keep it at 2k cost and reasonably flimsy, but other than that I feel that damage, speed, and decloak radius are up for buffs.
+3 / -0
radius wont make much dif, they can usually get in close enough to get their shot off, but once decloaked, theyre pretty much dead.

random thought what id they could jump, uncloaked, long jump regen time.

Edit, second thought, that would not help them against larger striders, which i feel it the main problem

+1 to dps
+0 / -0

5 years ago
Yay! Buffing Ulti damage will make it the unit it always wanted to be :D
+1 / -0
The rapid fire rate doesn't really help convey the immense amount of damage hiding behind the d-gun. In practice ultimatums hardly ever get to fire more than 1-2 shots, so why not give it a much longer reload with more alpha?

I'm also not a fan of penetration damage. It might be an interesting concept, but it's nearly impossible to realize without reading detailed documentation and even harder to actively make use of in tactical decisions.
+2 / -0

5 years ago
hm, the d-gun direct hit on a cyclops is a kill, hitting center mass on striders isn't guaranteed, it's a slight skill shot. The dgun is terrifying. I was infiltrating once, came upon a very buried advanced geo and decided to force fire. D-gun blasts a cottonpickin tunnel through the terraform and connects. A true "holy shit that's strong" moment. I've built like 6 ultis in serious play; each time with a very precise objective.
Situational =/= weak.

I'll happily take buffs to this unit. +16 or 24 elmo range on the Dgun, have it plow 2 funnelwebs with one shot, it will still be extremely hard to correctly execute. Which is perfect.
+0 / -0
5 years ago
dont touch my ulti

also use fire against fleas
+1 / -0
5 years ago
Fire uncloaks Ulti.
+0 / -0

5 years ago
for some reason I think the end result of a buffed ultimatum will be more grizzlies and cyclops, more artillery (namely berthas) and less 3k+ striders other than merlin.
+4 / -0
grizz > utils imho... you cant push a frontline with uti unless its mono heavy. Thats intended in the role differences i speculate.

if uti could get d-gun recloak it would be able to evade some attacks and enable it to hunt striders and add risk..

do i wait to get d-gun cloak charge back or kill a second low hp paladin..

light units aoe and instant hit weapons could still kill it fast just as they do now.

but a uti would cause extreme fear.. FEAR.. not oh look a uti lets hunt it.. more like omg a UTI!! its going to hunt us
+0 / -0
All it needs is +speed. Lots of speed. Imagine if ultis were almost as fast as a glaive... imagine.

Right now their only function is to counter striders/heavy units, which isn't bad. I mean, the anti's only purpose is to counter nukes, and that's pretty important. But ultis don't even counter striders well if they are being escorted by small units. IT SHOULD BE EASIER FOR THE PLAYER WITH THE COUNTER THAN THE PLAYER BEING COUNTERED to win an outcome. If the ulti was faster it would allow the ulti user to micro them better, still allowing them to get in and suicide a strider if it wasnt being escorted smartly, allowing the ulti to accomplish its purpose.
+2 / -0

5 years ago
To be honest I don't even mind that it's hard for an Ultimatum to kill a strider beign circled by units. The strider player has probably tacked 2000 metal in units onto the cost of the strider; I feel that its fair to get a return on that investment. Honestly, how hard is it to first send a wave of fleas/ glaives / bandits ahead to clear out (or confuse the targetting of the strider) the flea screen and then engage with Ultimatum? What DOES irk me is if I finally engage with Ulti and it doesn't one-shot the Cyclops or whatever and then dies to return fire. Ulti is very close to being perfect. I feel it just needs a bit more damage.
+2 / -0
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