Yea, we all love crushing nubs with giant mechs arent' we?
The thing is we really need ways to end games and ways to tip balance of battle in out favor, this can't be done with any existing strider.
Usually when large cluster game is past 30-40min mark it becomes extremely laggy, so I'd rather die from DRP than from 1 FPS...
What really needs to be done in zk balance wise ASAP
1. Nerf flea - swarms of those little suckers is one of the most annoying things that can happen in a large team battle on wide open map. It also induces lags when hundreds of those are on the move.
We either need to make it completely unattractive to build such enormous hordes that eat almost everything that doesn't spit fire on their way(yea, even riots) or we need hard limit for flea(which aint gonna happen)...
The only real counter on huge map is a swarm of swifts(30+), on smaller maps archer and outlaw are one of few things that work...
LLT, Leveler, even Warriors both die to mass fleas pretty easily(speed+micro). flea is just too damn fast and has too many DPS
2. Buff detri already, ffs. Why do we have to wait for years??? This shit is completely useless for its price tag.
3. Bertha could really use a rework...