Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Endgame balance, fun and interactiveness

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/23/2019 1:07:54 PMPLrankZenfur before revert after revert
Before After
1 Hey, 1 Hey,
2 \n 2 \n
3 I was thinking - everyone likes striders, right? It is my endgame fantasy to be able to crush enemies with some giant mech and I think many can relate to that. It's much cooler to fight with Dante than a Bertha. It's much cooler to pop up with Paladin than get nuked. It's much more oh-shit what can I do with it moment with Detriment than with a Zenith. Also another important fact is that because the threat is close to your base there's much more ways that you can react and respond - that makes the game interactive. 3 I was thinking - everyone likes striders, right? It is my endgame fantasy to be able to crush enemies with some giant mech and I think many can relate to that. It's much cooler to fight with Dante than a Bertha. It's much cooler to pop up with Paladin than get nuked. It's much more oh-shit what can I do with it moment with Detriment than with a Zenith. Also another important fact is that because the threat is close to your base there's much more ways that you can react and counter it - that makes the game interactive.
4 \n 4 \n
5 With current price balance there's probably no incentive to ever build Detriment over DRP as for the extra metal that you basically earn between the time that Detriment leaves your base and starts doing anything you get instant value, much harder to counter, from the comfort of your base obliteration to enemies. 5 With current price balance there's probably no incentive to ever build Detriment over DRP as for the extra metal that you basically earn between the time that Detriment leaves your base and starts doing anything you get instant value, much harder to counter, from the comfort of your base obliteration to enemies.
6 \n 6 \n
7 I find that disappointing and a bit boring. To fix that I suggest something along these lines: 7 I find that disappointing and a bit boring. To fix that I suggest something along these lines:
8 \n 8 \n
9 Increase cost of Bertha by 2000, Nuke silo by 4000, Zenith by 6000 (it's much weaker than DRP), DRP by 12000, Starlight by 10000. 9 Increase cost of Bertha by 2000, Nuke silo by 4000, Zenith by 6000 (it's much weaker than DRP), DRP by 12000, Starlight by 10000.
10 \n 10 \n
11 On the second note I think that DRP is a bit overpowered for its price naming the EMP bullet - its stun time could be significantly reduced. 11 On the second note I think that DRP is a bit overpowered for its price naming the EMP bullet - its stun time could be significantly reduced.