1 |
I find two issues with Paladin:
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1 |
I find two issues with Paladin:
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2 |
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2 |
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3 |
1) Its optimal use is staying at range and being a death-proof Lance.
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3 |
1) Its optimal use is staying at range and being a death-proof Lance.
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4 |
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4 |
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5 |
2)
Its
missile
d-gun
is
unaesthetic
and
unpredictable.
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5 |
2)
Its
missile
d-gun
is
unaesthetic
and
unpredictable
and
also
best
used
at
max
range.
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6 |
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6 |
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7 |
What i would do:
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7 |
What i would do:
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8 |
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8 |
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9 |
1) Unify range of hand cannons and head laser at ~= Stinger range. Maybe even get rid of the head laser because really, wtf. Head laser. Lol.
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9 |
1) Unify range of hand cannons and head laser at ~= Stinger range. Maybe even get rid of the head laser because really, wtf. Head laser. Lol.
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10 |
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10 |
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11 |
2) Make the missiles impact ground around a given target in a regular predictable pattern instead of uncontrollably derping around. Maybe also reduce range in exchange for this precision. A 3x8 line of impacts could work, so would some kind of a converging cross pattern or a linear rolling barrage. SetProjectileTarget provides the technical opportunity.
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11 |
2) Make the missiles impact ground around a given target in a regular predictable pattern instead of uncontrollably derping around. Maybe also reduce range in exchange for this precision. A 3x8 line of impacts could work, so would some kind of a converging cross pattern or a linear rolling barrage. SetProjectileTarget provides the technical opportunity.
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12 |
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12 |
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13 |
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13 |
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14 |
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14 |
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15 |
I guess you could say it turns Paladin into a big Grizzly. Well. Grizzly is a sucky unit too, but a big Grizzly is much more fun than an armored Lance with a disarm-Merlin bolted on top.
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15 |
I guess you could say it turns Paladin into a big Grizzly. Well. Grizzly is a sucky unit too, but a big Grizzly is much more fun than an armored Lance with a disarm-Merlin bolted on top.
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