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Endgame balance, fun and interactiveness

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Date Editor Before After
1/23/2019 2:46:01 PMPLrankZenfur before revert after revert
Before After
1 [quote] 1 [quote]
2 I always thought striders should be epicer(bigger), then their stats can be balanced accordingly if that ever happens. 2 I always thought striders should be epicer(bigger), then their stats can be balanced accordingly if that ever happens.
3 [/quote] 3 [/quote]
4 \n 4 \n
5 In 300k+ metal 10 k metal difference for super weapon won't really delay it much. 5 In 300k+ metal 10 k metal difference for super weapon won't really delay it much.
6 \n 6 \n
7 Also my main argument is fun to play against instead of fun to play as. Sure it's fun when your nuke hits unexpected opponent's base and destorys everything, but in terms of counterplay it's not looking great for the other side. Nuke is pretty binary example as you just spam antis and scout enemy and be safe. With DRP you can't even do that as there's no defence from it. 7 Also my main argument is fun to play against instead of fun to play as. Sure it's fun when your nuke hits unexpected opponent's base and destorys everything, but in terms of counterplay it's not looking great for the other side. Nuke is pretty binary example as you just spam antis and scout enemy and be safe. With DRP you can't even do that as there's no defence from it.
8 \n 8 \n
9 I totally agree with your points on reworking Paladin @Anarchid, it sucks. 9 I totally agree with your points on reworking Paladin @Anarchid, it sucks.
10 \n
11 I wouldn't mind swapping its Dgun for something else as well, like overdrive increasing rate of fire by 300% for few seconds.