Three months have passed since we had a map contest, and winter gave way to spring (at least in the northern hemisphere).
It's time to kick off the Spring Map Contest!
As days got longer, night got shorter; to reflect this, the theme of this contest will be this:
LIGHTThe Rules☼ Make a map within two weeks from when this message is posted. This means you have until
09:00 UTC @
April 20th 2019.
☼ The map
should support 1v1, even if designed primarily for teams or FFA.
☼ The map should have the maximum dimensions of
14x14. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps.
☼ Try to stay within approximately
40 mexes or less, valued around 2.0.
☼ The map should feature something related to light. You can interpret this theme as much as you like. Maybe it has fancy streetlights that actually glow, or ones that don't; or maybe the scorching sun has burned the surface to a crisp, leaving it to cool in beautiful formations of luminiscent slag - or a temperate sun helped cover it in lush vegetation! Feel free to handwave this in any ways you want.
Maybe you'll say your map was sculpted with a Starlight, and the middle flatlands is a consequence of someone being too SHINY. That's also fine.
☼ Released maps will be
rated and ranked by players. Only the players who have played at least one game on
all of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes.
There are still no fixed criteria; vote as your heart pleases.
The Prize☼ Quite aside from an event for testing the maps, the map that wins the contest will be
featured in a ZK tournament following the conclusion of the map contest.
☼Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't.
The TechIf you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then.
If you're new, it's a good time to learn! You can use these materials to get yourself started:
☼ How To Make A Crappy Map For ZK In One Hour - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files.
☼ Map Creation Manual on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.)
☼ Simple Map Tutorial for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge.
☼ You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord.
The AssetsUnfortunately i wasn't able to go with the stretch goal of providing a theme-fitting asset pack by this exact minute - but that just means that i'll have to it on contest time, kind of collaborating with anyone who wants to take them (or suggest/request things!). The rule here though is that these will be non-exclusive: anything requested or implemented is free for use by any contestant.
The main type of assets i intend to be doing for this contest is various dynamic-light installation features - streetlights, sparking damaged cables, glowing rock formations, neon billboards, bioluminescent trees, and whatever else that fits.
I'll keep updating this section as stuff or requests actually happen.
The PeopleThis is the participants list. It will be updated as people register up, and include their submissions when available.
☼ Manu12 with
Daybreak Canyon v1.1☼ PetTurtle with
FrostyCove v1.5