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Three months have passed since we had a map contest, and winter gave way to spring (at least in the northern hemisphere).
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Three months have passed since we had a map contest, and winter gave way to spring (at least in the northern hemisphere).
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It's time to kick off the Spring Map Contest!
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It's time to kick off the Spring Map Contest!
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As days got longer, night got shorter; to reflect this, the theme of this contest will be this:
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As days got longer, night got shorter; to reflect this, the theme of this contest will be this:
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[size=7][b]LIGHT[/b][/size]
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[size=7][b]LIGHT[/b][/size]
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[size=5][b]The Rules[/b][/size]
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[size=5][b]The Rules[/b][/size]
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Make a map within two weeks from when this message is posted. This means you have until [u]09:00 UTC[/u] @ [b]April 20th[/b] 2019.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Make a map within two weeks from when this message is posted. This means you have until [u]09:00 UTC[/u] @ [b]April 20th[/b] 2019.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] The map *should* support 1v1, even if designed primarily for teams or FFA.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] The map *should* support 1v1, even if designed primarily for teams or FFA.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] The map should have the maximum dimensions of [u]14x14[/u]. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] The map should have the maximum dimensions of [u]14x14[/u]. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Try to stay within approximately [u]40 mexes or less[/u], valued around 2.0.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Try to stay within approximately [u]40 mexes or less[/u], valued around 2.0.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] The map should feature something related to light. You can interpret this theme as much as you like. Maybe it has fancy streetlights that actually glow, or ones that don't; or maybe the scorching sun has burned the surface to a crisp, leaving it to cool in beautiful formations of luminiscent slag - or a temperate sun helped cover it in lush vegetation! Feel free to handwave this in any ways you want.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] The map should feature something related to light. You can interpret this theme as much as you like. Maybe it has fancy streetlights that actually glow, or ones that don't; or maybe the scorching sun has burned the surface to a crisp, leaving it to cool in beautiful formations of luminiscent slag - or a temperate sun helped cover it in lush vegetation! Feel free to handwave this in any ways you want.
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Maybe you'll say your map was sculpted with a Starlight, and the middle flatlands is a consequence of someone being too SHINY. That's also fine.
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Maybe you'll say your map was sculpted with a Starlight, and the middle flatlands is a consequence of someone being too SHINY. That's also fine.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Released maps will be [u]rated and ranked by players[/u]. Only the players who have played at least one game on *all* of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Released maps will be [u]rated and ranked by players[/u]. Only the players who have played at least one game on *all* of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes.
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There are still no fixed criteria; vote as your heart pleases.
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There are still no fixed criteria; vote as your heart pleases.
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[size=5][b]The Prize[/b][/size]
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[size=5][b]The Prize[/b][/size]
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Quite aside from an event for testing the maps, the map that wins the contest will be [u]featured in a ZK tournament[/u] following the conclusion of the map contest.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] Quite aside from an event for testing the maps, the map that wins the contest will be [u]featured in a ZK tournament[/u] following the conclusion of the map contest.
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[color=lightyellow][size=4][b]☼[/b][/size][/color]Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't.
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[color=lightyellow][size=4][b]☼[/b][/size][/color]Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't.
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[size=5][b]The Tech[/b][/size]
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[size=5][b]The Tech[/b][/size]
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If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then.
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If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then.
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If you're new, it's a good time to learn! You can use these materials to get yourself started:
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If you're new, it's a good time to learn! You can use these materials to get yourself started:
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[color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/Forum/Thread/27497?page=1]How To Make A Crappy Map For ZK In One Hour[/url] - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/Forum/Thread/27497?page=1]How To Make A Crappy Map For ZK In One Hour[/url] - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/mediawiki/index.php?title=Map_Creation]Map Creation Manual[/url] on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.)
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[color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/mediawiki/index.php?title=Map_Creation]Map Creation Manual[/url] on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.)
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[color=lightyellow][size=4][b]☼[/b][/size][/color] [url=https://springrts.com/wiki/Mapdev:Tutorial_Simple]Simple Map Tutorial[/url] for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] [url=https://springrts.com/wiki/Mapdev:Tutorial_Simple]Simple Map Tutorial[/url] for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord.
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[color=lightyellow][size=4][b]☼[/b][/size][/color] You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord.
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[size=5][b]The Assets[/b][/size]
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[size=5][b]The Assets[/b][/size]
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Unfortunately i wasn't able to go with the stretch goal of providing a theme-fitting asset pack by this exact minute - but that just means that i'll have to it on contest time, kind of collaborating with anyone who wants to take them (or suggest/request things!). The rule here though is that these will be non-exclusive: anything requested or implemented is free for use by any contestant.
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Unfortunately i wasn't able to go with the stretch goal of providing a theme-fitting asset pack by this exact minute - but that just means that i'll have to it on contest time, kind of collaborating with anyone who wants to take them (or suggest/request things!). The rule here though is that these will be non-exclusive: anything requested or implemented is free for use by any contestant.
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The main type of assets i intend to be doing for this contest is various dynamic-light installation features - streetlights, sparking damaged cables, glowing rock formations, neon billboards, bioluminescent trees, and whatever else that fits.
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The main type of assets i intend to be doing for this contest is various dynamic-light installation features - streetlights, sparking damaged cables, glowing rock formations, neon billboards, bioluminescent trees, and whatever else that fits.
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I'll keep updating this section as stuff or requests actually happen.
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I'll keep updating this section as stuff or requests actually happen.
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[size=5][b]The People[/b][/size]
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[size=5][b]The People[/b][/size]
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This is the participants list. It will be updated as people register up, and include their submissions when available.
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This is the participants list. It will be updated as people register up, and include their submissions when available.
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[color=lightyellow][size=4][b]☼[/b][/size][/color]
@Manu12
(
if
i
understood
the
daybreak
comment
right)
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[color=lightyellow][size=4][b]☼[/b][/size][/color]
@Manu12
with
[url=https://zero-k.
info/Maps/Detail/57843]Daybreak
Canyon
v1.
1[/url]
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[color=lightyellow][size=4][b]☼[/b][/size][/color] @PetTurtle with [url=http://zero-k.info/Maps/Detail/57841]FrostyCove v1.5[/url]
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[color=lightyellow][size=4][b]☼[/b][/size][/color] @PetTurtle with [url=http://zero-k.info/Maps/Detail/57841]FrostyCove v1.5[/url]
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