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Spring Map Contest

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Date Editor Before After
4/22/2019 10:12:34 AMEErankAdminAnarchid before revert after revert
4/20/2019 10:33:41 AMEErankAdminAnarchid before revert after revert
4/7/2019 8:40:50 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:14:07 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:10:09 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:09:49 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:09:14 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:06:37 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:05:47 AMEErankAdminAnarchid before revert after revert
4/6/2019 9:04:22 AMEErankAdminAnarchid before revert after revert
Before After
1 Three months have passed since we had a map contest, and winter gave way to spring (at least in the northern hemisphere). 1 Three months have passed since we had a map contest, and winter gave way to spring (at least in the northern hemisphere).
2 \n 2 \n
3 It's time to kick off the Spring Map Contest! 3 It's time to kick off the Spring Map Contest!
4 \n 4 \n
5 As days got longer, night got shorter; to reflect this, the theme of this contest will be this: 5 As days got longer, night got shorter; to reflect this, the theme of this contest will be this:
6 \n 6 \n
7 [size=7][b]LIGHT[/b][/size] 7 [size=7][b]LIGHT[/b][/size]
8 \n 8 \n
9 [size=5][b]The Rules[/b][/size] 9 [size=5][b]The Rules[/b][/size]
10 \n 10 \n
11 [color=lightyellow][size=4][b]☼[/b][/size][/color] Make a map within two weeks from when this message is posted. This means you have until [u]09:00 UTC[/u] @ [b]April 20th[/b] 2019. 11 [color=lightyellow][size=4][b]☼[/b][/size][/color] Make a map within two weeks from when this message is posted. This means you have until [u]09:00 UTC[/u] @ [b]April 20th[/b] 2019.
12 \n 12 \n
13 [color=lightyellow][size=4][b]☼[/b][/size][/color] The map *should* support 1v1, even if designed primarily for teams or FFA. 13 [color=lightyellow][size=4][b]☼[/b][/size][/color] The map *should* support 1v1, even if designed primarily for teams or FFA.
14 \n 14 \n
15 [color=lightyellow][size=4][b]☼[/b][/size][/color] The map should have the maximum dimensions of [u]14x14[/u]. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps. 15 [color=lightyellow][size=4][b]☼[/b][/size][/color] The map should have the maximum dimensions of [u]14x14[/u]. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps.
16 \n 16 \n
17 [color=lightyellow][size=4][b]☼[/b][/size][/color] Try to stay within approximately [u]40 mexes or less[/u], valued around 2.0. 17 [color=lightyellow][size=4][b]☼[/b][/size][/color] Try to stay within approximately [u]40 mexes or less[/u], valued around 2.0.
18 \n 18 \n
19 [color=lightyellow][size=4][b]☼[/b][/size][/color] The map should feature something related to light. You can interpret this theme as much as you like. Maybe it has fancy streetlights that actually glow, or ones that don't; or maybe the scorching sun has burned the surface to a crisp, leaving it to cool in beautiful formations of luminiscent slag - or a temperate sun helped cover it in lush vegetation! Feel free to handwave this in any ways you want. 19 [color=lightyellow][size=4][b]☼[/b][/size][/color] The map should feature something related to light. You can interpret this theme as much as you like. Maybe it has fancy streetlights that actually glow, or ones that don't; or maybe the scorching sun has burned the surface to a crisp, leaving it to cool in beautiful formations of luminiscent slag - or a temperate sun helped cover it in lush vegetation! Feel free to handwave this in any ways you want.
20 \n 20 \n
21 Maybe you'll say your map was sculpted with a Starlight, and the middle flatlands is a consequence of someone being too SHINY. That's also fine. 21 Maybe you'll say your map was sculpted with a Starlight, and the middle flatlands is a consequence of someone being too SHINY. That's also fine.
22 \n 22 \n
23 [color=lightyellow][size=4][b]☼[/b][/size][/color] Released maps will be [u]rated and ranked by players[/u]. Only the players who have played at least one game on *all* of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes. 23 [color=lightyellow][size=4][b]☼[/b][/size][/color] Released maps will be [u]rated and ranked by players[/u]. Only the players who have played at least one game on *all* of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes.
24 \n 24 \n
25 There are still no fixed criteria; vote as your heart pleases. 25 There are still no fixed criteria; vote as your heart pleases.
26 \n 26 \n
27 [size=5][b]The Prize[/b][/size] 27 [size=5][b]The Prize[/b][/size]
28 \n 28 \n
29 [color=lightyellow][size=4][b]☼[/b][/size][/color] Quite aside from an event for testing the maps, the map that wins the contest will be [u]featured in a ZK tournament[/u] following the conclusion of the map contest. 29 [color=lightyellow][size=4][b]☼[/b][/size][/color] Quite aside from an event for testing the maps, the map that wins the contest will be [u]featured in a ZK tournament[/u] following the conclusion of the map contest.
30 \n 30 \n
31 [color=lightyellow][size=4][b]☼[/b][/size][/color]Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't. 31 [color=lightyellow][size=4][b]☼[/b][/size][/color]Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't.
32 \n 32 \n
33 [size=5][b]The Tech[/b][/size] 33 [size=5][b]The Tech[/b][/size]
34 If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then. 34 If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then.
35 \n 35 \n
36 If you're new, it's a good time to learn! You can use these materials to get yourself started: 36 If you're new, it's a good time to learn! You can use these materials to get yourself started:
37 [color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/Forum/Thread/27497?page=1]How To Make A Crappy Map For ZK In One Hour[/url] - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files. 37 [color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/Forum/Thread/27497?page=1]How To Make A Crappy Map For ZK In One Hour[/url] - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files.
38 \n 38 \n
39 [color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/mediawiki/index.php?title=Map_Creation]Map Creation Manual[/url] on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.) 39 [color=lightyellow][size=4][b]☼[/b][/size][/color] [url=http://zero-k.info/mediawiki/index.php?title=Map_Creation]Map Creation Manual[/url] on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.)
40 \n 40 \n
41 [color=lightyellow][size=4][b]☼[/b][/size][/color] [url=https://springrts.com/wiki/Mapdev:Tutorial_Simple]Simple Map Tutorial[/url] for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge. 41 [color=lightyellow][size=4][b]☼[/b][/size][/color] [url=https://springrts.com/wiki/Mapdev:Tutorial_Simple]Simple Map Tutorial[/url] for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge.
42 \n 42 \n
43 [color=lightyellow][size=4][b]☼[/b][/size][/color] You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord. 43 [color=lightyellow][size=4][b]☼[/b][/size][/color] You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord.
44 \n 44 \n
45 [size=5][b]The Assets[/b][/size] 45 [size=5][b]The Assets[/b][/size]
46 Unfortunately i wasn't able to go with the stretch goal of providing a theme-fitting asset pack by this exact minute - but that just means that i'll have to it on contest time, kind of collaborating with anyone who wants to take them (or suggest/request things!). The rule here though is that these will be non-exclusive: anything requested or implemented is free for use by any contestant. 46 Unfortunately i wasn't able to go with the stretch goal of providing a theme-fitting asset pack by this exact minute - but that just means that i'll have to it on contest time, kind of collaborating with anyone who wants to take them (or suggest/request things!). The rule here though is that these will be non-exclusive: anything requested or implemented is free for use by any contestant.
47 \n 47 \n
48 The main type of assets i intend to be doing for this contest is various dynamic-light installation features - streetlights, sparking damaged cables, glowing rock formations, neon billboards, bioluminescent trees, and whatever else that fits. 48 The main type of assets i intend to be doing for this contest is various dynamic-light installation features - streetlights, sparking damaged cables, glowing rock formations, neon billboards, bioluminescent trees, and whatever else that fits.
49 \n 49 \n
50 I'll keep updating this section as stuff or requests actually happen. 50 I'll keep updating this section as stuff or requests actually happen.
51 \n 51 \n
52 [size=5][b]The People[/b][/size] 52 [size=5][b]The People[/b][/size]
53 This is the participants list. It will be updated as people register up, and include their submissions when available. 53 This is the participants list. It will be updated as people register up, and include their submissions when available.
54 \n 54 \n
55 \n 55 \n
56 [color=lightyellow][size=4][b]☼[/b][/size][/color] @Manu12 ( if i understood the daybreak comment right) 56 [color=lightyellow][size=4][b]☼[/b][/size][/color] @Manu12 with [url=https://zero-k. info/Maps/Detail/57843]Daybreak Canyon v1. 1[/url]
57 [color=lightyellow][size=4][b]☼[/b][/size][/color] @PetTurtle with [url=http://zero-k.info/Maps/Detail/57841]FrostyCove v1.5[/url] 57 [color=lightyellow][size=4][b]☼[/b][/size][/color] @PetTurtle with [url=http://zero-k.info/Maps/Detail/57841]FrostyCove v1.5[/url]