This version contains a few oblique plane nerfs and a simple Raven nerf. The biggest such 'nerf' is a new scout plane, the Sparrow, that can be morphed from a Radar Tower. This new scouting option loosens the Plane Factory's monopoly on effective scouting.
In other news, Scalpel can now kill Mace in two shots and a few campaign missions have been improved.
Balance
Added Sparrow, a light scout plane that is morphable from a Radar Tower.
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Cost 120. Note that it costs 65 when morphed from a Radar Tower.
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Speed 225
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Health 400
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LOS 950
Raven is slightly more expensive
Scalpel now kills Mace in two shots.
Blastwing can see further
Interface
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Added an option to control when wreckages and rocks are highlighted. The options are always, when reclaiming, or when constructors are selected, which is the new default.
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Improved some depth of field details.
Campaign
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Replaced planet Aspiris, the Tank Foundry mission, with a more interesting Tank Foundry mission.
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Added Sparrow unlock to planet Cygnet, the Sling mission.
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The patrolling units on Kirdipan, the terraform mission, no longer chase the players units.
Fixes
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Fixed some bugs with heathbar LODing.
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Clamp instead of block off-map commands. These commands should not normally be issuable, but when they are issued it is good to give players feedback.
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Fixed units set to guard shields or cloakers ignoring custom formation orders.
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Fixed a performance issue with lobby UI scaling and fullscreen switching.