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promblem:7 we need to make new maps for special purposes

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4 years ago
beside the building race game mode, the defend your structure game mode and steal capitalist game mode.

make a map where u can make a race give map edges cliffs and structure to block. the point is the player to have a special unit like a structure a flag or a special tank. and your opponent stops u to arrive at your destination. there could be 3 modes one for air, one for tanks and one for boats. imagine making a map 16X16 and the map put's u on the opposite side of your enemy 1 vs 1 u must stop your enemy from getting there. u use your army to advance but if your enemy destroy your flag unit u lose but u must be fast. your opponent can build whatever defenses to stop u from arriving. u build whatever fast units to accompany your special unit. lets say like a your commander bot scrapped that make your commander bot arrive at the location and your enemy loses ;D.

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4 years ago
lower your adderall intake please.
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no i have more ideas and have new things. your fault u can't keep up. ;d wink wink
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4 years ago
MXrankmoleculeman88 Calamity 1.1 http://zero-k.info/Maps/Detail/54115 is literally everything you asked for. Mexes are Flags.
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4 years ago
make shaman make soemthing special that's all i say ;d wink wink. u said that but no one does this concept i make.
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4 years ago
as for maps: WHAT IF (don't know if it is possible with the engine) mexes would be distributed arbitrarily for every match, apart from say 2-3 mexes in the players' start position. you would have to scout for mexes not just go to where the mexes are. could be intersting?
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4 years ago
Mexes can be placed randomly quite easily. Anyone could make a map right now with randomly positioned mexes.

Hiding mexes until they are scouted is technically possible, but is quite a large task. The UI does not expect to see a variable number of mexes. A lot of attention to detail would be required to block all methods of using the UI to scout for mexes through the fog.
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