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Engine Situation + Zero-K v1.0.7.7

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AUrankAdminGoogleFrog
4 years ago
There has been a bit of confusion surrounding the release of Spring 89.0.

Springie was set to use 89.0 upon release but at this point the new version was not technically live on the server. Through testing we decided to use 88.0 for now.

Unfortunately 89.0 went live on the server and it turns out that non-ZKL lobbies have poor multi-engine support. ZKL automatically fetches whichever engine is required but other lobbies require manual fiddling. So to make it easier for other lobby users we switched to 89.0.

More time spent with 89.0 revealed it to be too buggy for use. So now Springies are running 88.0 with v1.0.7.7.

The game itself has some balance changes and fixes since the last news post so here they are.

Balance



Vandal:
  • Cost 100 -> 90
  • Range 850 -> 880

New AA vehicle, the Crasher. High focus on speed at the expense of range.

Djinn:
  • Infinite beacon placement range.
  • Beacon loses LOS and death explosion.
  • Doubled beacon placement time.
  • Throughput increased 60%.

Avenger:
  • HP 260 -> 300

Commander Disintegrator weapon no longer drains shields (on top of passing through them).


Online



  • added new category of hosts - Experienced players
  • lowered size of teams autohost to 18
  • clan size limit is now 8->16

Interface



  • Zero-K starts as "borderless fullscreen" by default (for users with Zero-K lobby - you can change it in settings)
  • Workaround for always-full resource and health bars with Catalyst 12.6 drivers
  • Fixes for Take Reminder
  • Updated Recluse and Tarantula buildpics

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ATrankSkasi
4 years ago
(edited 4 years ago)

quote:
Keeps failing :( Set it back to 20 now.
- Licho, 2 days ago

Is it really 18 again?
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AUrankAdminGoogleFrog
4 years ago
Idk. I don't think the springie stuff should go on that release notes page at all because it is released at a different time.
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GBrank[GBC]1v0ry_k1ng
4 years ago
crasher - 100 dps for 260m. fast.
tarantula - 100 dps for 400m. slow.

crashermon, I choose you!
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GBrank[pikts]wolas
4 years ago
and what about hills ivory?
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AUrankSaktoth
4 years ago
Range 750 to range 1000.

The Tarantula can sit around on a hill plonking away at any air the gets close. The Crasher has to drive around chasing down enemies. Honestly I find the extreme range on the tarantula kinda obnoxious.
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GBrank[GBC]1v0ry_k1ng
4 years ago
Maybe it comes down to playstyle... my ideal units have damage output, health and low cost at the cost of everything else - screw cloak, speed, range, hill climb, jump, fire, regen, accuracy.

To me, getting a 100 dps AA unit with 400 alpha for 260m that can move quickly is incredible.. its just the perfect medium.
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AUrankSaktoth
4 years ago
Sounds like you should play Vehicle then because that's basically what they are.

Personally I woulda gone with a highish alpha snipe type AA to complement the slasher and leveler but this is google's design, so...
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ATrankSkasi
4 years ago
Heatrays. Definitely. Vehs neither have hp nor damage (except for Scorcher), just low cost. Or Riot+Assault spam. Nets you dmg and hp at low cost, at least for most facs. Welders too, they just lack a tad of dps and prolly got too high accuracy for you, 1v0ry. :].
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CArankPxtl
4 years ago
God dammit I hate scorchers so much. Every time I use them I lose my game because I spend so much time microing them into point-blank range that I fail to manage anything else... and every time I play against them, I get demolished.

I would love to see scorchers replaced with a pure-point-blank weapon instead of the heatrays. A melee weapon, even, although that would demand a new model.
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ATrankSkasi
4 years ago
(edited 4 years ago)

Use Darts for scouts, harassing and raids. Simple as that. Save Scorchers for when you really need them (to kill LLTs without a loss or when you find a deep hole, etc). Again, use Darts. Darts! Their weight class is in between Flea's and Glaive's, their speed and awesomeness on flat ground higher than both's. Again, use Darts. Darts! Daaarts!!!
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CArankPxtl
4 years ago
Oh, I know to use darts when you're doing forward raiding - they're great units for aggression - my only problem with Darts is how their weapon can miss when they're fighting glaives or other small targets.

No, I'm talking about attacking heavy tanks and ravagers with scorchers - things that are heavy enough to demand the point-blank firepower, but fast-moving-enough that keeping in point-blank range requires a hurricane of clicks.
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