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LD46 Game Fails

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I'd post this in the fail thread but it's not in-game.

For LD46 we made a game where you play as sysadm (aka develobster) and try not to break the server. You can try it here if you're very bored: https://ldjam.com/events/ludum-dare/46/linux-simulator-2020

It doesn't even contain zk references since I was too busy adding bugs.

What games did you guys make this jam?
+5 / -0
Seems JPrankgajop's game can be found here: https://ldjam.com/events/ludum-dare/46/save-the-pink-skins

@Edit: Played the game. I like the general physics involvement, e.g. inertia based controls and collision between asteroids themselves and with bullets. Since it's such a short game, I think it could do with a hard mode. Possibly also including edge collision and gravity. The twist that you have to kill some lobsters so they don't cook themselves is good too.

PS: Have a look at this gorgeous gif JPrankgajop made:
+4 / -0

4 years ago
My submission https://ldjam.com/events/ludum-dare/46/kings-table
+4 / -0

4 years ago
USrankPetTurtle
Really nice idea with the chess pieces as towers. Rook op tho.

Could play this for a while - chickens is much more fun if they don't have blobbers. One thing that might be nice is to have the enemies choose randomly one of the shortest paths. It feels a bit disappointing to build a perfectly symmetric mace to have them only go through one half. Maybe that's intended for balance though.
+0 / -0

4 years ago
I've played both of your games, they're pretty good. (Posted comments in their pages)
+1 / -0


4 years ago
Skin-saving game doesn't have a mac or web build :/
+0 / -0

4 years ago
Rust isn't exactly a web language?
+0 / -0
Rust is very much a Web language but the framework I chose doesn't support Web Assembly unfortunately ( https://github.com/ggez/ggez/issues/71 )
+1 / -0

4 years ago
It looks like having a web build greatly increases the number of people that play your game.
+3 / -0
4 years ago
Chess game too hard :(

die by wave 8 no matter what I do.

(improvement: show the range of towers when placing them so I can be better informed)
+0 / -0
The important thing is to shoot the enemies from behind.

Sale prices are incorrect.

+0 / -0


4 years ago
My submission, a Settlers/Dwarf Fortress management game with feasible scope: https://ldjam.com/events/ludum-dare/46/vivere-computatrum
+3 / -0


4 years ago


Sometimes the chips freeze when one of them dies.
+0 / -0

4 years ago
Yeah, a lot of code was rushed, adding an enemy pool would probably help a lot.

I'm currently learning godot c++ modules to write a custom a* pathfinder that uses the tilemap, which seems to be harder than expected.
+0 / -0

4 years ago
Results are out. I'm happy with how it turned out!
+0 / -0