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Utility Factory

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I suggest adding a cheap (200-300 m) factory to the game that builds the "utility units", namely the units that can be morphed from various fixed structures, and which have this ability due to being considered units of too universal utility to be restricted to a single factory.

The problem of relying on morphing for this is that it adds a significant amount of micro to the proceedings. It can also communicate the wrong idea to allies.

If you decide to make a line of radars with the intent to morph then, you will have to deal with allies who think you're being a silly newb and overbuilding radars. The same concern applies to the cloak and shield. The extra micro and concerns over allies make it bothersome to try to use these units in any significant numbers (or at all) if you don't have their factory, which may be the reason why I rarely see anyone doing this.

Also, having a small number of units in the game that can morph is not intuitive, and is easy to forget about. A factory on the build menu is much easier to spot and remember.

I don't know if this factory should replace morphing or exist alongside it. If it were implemented, morphing would become sufficiently redundant that perhaps it should be removed.
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4 months ago
That sounds like a cheap stationary athena.
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4 months ago
Yesterday, another idea of one faction pop-up if we have a universal factory, then speciality factory as sub.

Yes, I'm sick. The first free factory could produce the most basic consturctor like mason, quill.

Then make other factory at 350 cost.
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4 months ago
I'm concerned that this would be a bit of a trap. I can imagine new players building it and ending up without any useful options. You rarely want a large number of Sparrows or Iris.
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4 months ago
Dirtbags snitchs imps
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If its called "utility factory" or something similar it should be pretty obvious you don't get combat units out of it. There is not much that can be done for new players if they won't read. Players who are familiar with TA-like games will probably realize quickly its not a combat units factory. It should probably have a smaller model than a regular fac, to make that even more obvious.

I guess players can overbuild the units, but all other facs offer units you can overbuild, and you can always overbuild fixed defenses, a favorite of newbs.

Also, morphing is a much more newb-unfriendly mechanic. It gatekeeps easy access to 3 potentially game-changing units.
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4 months ago
I can hardly argue that morphing is friendly, but I will say that it is at least fairly hard to shoot yourself in the foot with it. A new player that doesn't know about morphing will miss out on a few options. A new player that doesn't know what the utility factory is for will make the factory, make the units from that factory, and then have a completely useless army.
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4 months ago
Why not just build the structures or get smarter allies?

In general I think morphing is bad. There is exactly 1 more unit that I think should morph and that is Djinn if someone designs a building equivalent.
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4 months ago
I think the problem with morphing is not that the idea is bad, but rather that people keep forget to click the morph button when the structure completes or completely forget about it
(or in my case completely lose before you can use it well)

If we do remove morphing, i do think we should have a similar mechanic that allows you to build sparrows, irises and aspises without their respective facs for a increased cost per unit.

Maybe we can have a small poll in this thread?
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4 months ago
I often forgot radar tower since the radar is now built-in on commander.
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4 months ago
New players are always doomed, I don't think a mechanic being slightly newb unfriendly is a reason to not implement it. If it were, there are many mechanics and units we would have to revise.

Heck, every factory has builders. Builders are useless in battle, a new player can spam then and have no army. Or they can spam a scout unit. Or they can mono-spam an easily counter-able unit, such as raider, and get easily countered.
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