1 |
I suggest adding a cheap (200-300 m) factory to the game that builds the "utility units", namely the units that can be morphed from various fixed structures, and which have this ability due to being considered units of too universal utility to be restricted to a single factory.
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1 |
I suggest adding a cheap (200-300 m) factory to the game that builds the "utility units", namely the units that can be morphed from various fixed structures, and which have this ability due to being considered units of too universal utility to be restricted to a single factory.
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2 |
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2 |
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3 |
The problem of relying on morphing for this is that it adds a significant amount of micro to the proceedings. It can also communicate the wrong idea to allies.
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3 |
The problem of relying on morphing for this is that it adds a significant amount of micro to the proceedings. It can also communicate the wrong idea to allies.
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4 |
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4 |
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5 |
If
you
decide
to
make
a
line
of
radars
with
the
intent
to
morph
then,
you
will
have
to
deal
with
allies
who
think
you're
being
a
silly
newb
and
overbuilding
radars.
The
same
concern
applies
to
the
cloak
and
shield.
The
extra
micro
and
concerns
over
allies
make
it
bothersome
to
try
to
use
these
units
in
any
significant
numbers
if
you
don't
have
their
factory,
which
may
be
the
reason
why
I
rarely
see
anyone
doing
this.
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5 |
If
you
decide
to
make
a
line
of
radars
with
the
intent
to
morph
then,
you
will
have
to
deal
with
allies
who
think
you're
being
a
silly
newb
and
overbuilding
radars.
The
same
concern
applies
to
the
cloak
and
shield.
The
extra
micro
and
concerns
over
allies
make
it
bothersome
to
try
to
use
these
units
in
any
significant
numbers
(
or
at
all)
if
you
don't
have
their
factory,
which
may
be
the
reason
why
I
rarely
see
anyone
doing
this.
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6 |
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6 |
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7 |
Also, having a small number of units in the game that can morph is not intuitive, and is easy to forget about. A factory on the build menu is much easier to spot and remember.
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7 |
Also, having a small number of units in the game that can morph is not intuitive, and is easy to forget about. A factory on the build menu is much easier to spot and remember.
|
8 |
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8 |
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9 |
I don't know if this factory should replace morphing or exist alongside it. If it were implemented, morphing would become sufficiently redundant that perhaps it should be removed.
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9 |
I don't know if this factory should replace morphing or exist alongside it. If it were implemented, morphing would become sufficiently redundant that perhaps it should be removed.
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