Loading...
  OR  Zero-K Name:    Password:   

Raptor

8 posts, 418 views
Post comment
Filter:    Player:  
sort

3 years ago
quote:
If you're attacked by a Krow and try to defend against it with Hawks and an Artemis, the Hawk "AI" will get them all clumped up on the Krow and then they'll all die to your own Artemis.

CHrankAdminDeinFreund here


So people don't terribly like Raptor in general, Raptor definitely doesn't live up to the 'awesome' or the 'cool' factor of what an air superiority fighter is. So here's some badass ideas to think about.

Quantum Teleport: Raptor has an emergency teleport to save its life in times of danger. When Raptor's HP drops below 80% HP in combat, it uses a special auto-ability(60sec CD) to 'hop' and shrug off damage(it never dies and it has exactly 80%HP no matter how much damage it took in the last instant) quantum teleporting to another possible quantum state within a 450elmo sphere(in the air) facing a desired target.

Combat Hardening: Not really awesome, but damage resistance when slowed via combat state(fireing weapons).

Eye of a Predator: Total change of a Raptor. in it's normal state it's a slow little man who just kind of flies at the half speed slow state, but when it targets an enemy air unit, it engages it's special camera drone eye on the attack target and gaining immense speed in dogfight mode. Raptor's predator instinct has it tunnel vision on it's target, swapping it's LOS to not be focused on it's self but razor focused on the target with reduced sight DPS Lasers traded for dual AA tracking missiles, which it fires when it swings by for attack, and it has to make large circles at high speeds. the high speeds make it fairly invulnerable to most ground AA or all flex AA.

Tokyo Air Breaks: Have Raptor Tokyo drift in the air around things it attacks instead of that awkward thing that happens when it gets too close and has to turn around.
+1 / -0
3 years ago
I agree Raptors really lack use except for defending an area that can't easily be flanked - i.e. small maps. Its lasers lack enough range and dps to really scare swifts that primarily care about killing bombers. Raptors need to be 1.5x as fast as all bombers to really be useful in their current state.

Basically, static AAA does its job better.
+0 / -0


3 years ago
Range seems like an interesting dimension. I wonder how much it could have.
+0 / -0

3 years ago
Range is a bit odd here, because it already has more range than vision. I am unsure how much it will miss radar planes.
That said, I think it could be bumped up to 1000 without damaging the game. Probably would leave the trident feeling weak though.

Honestly, I always felt more health made the most sense for Raptor as its 'thing'. A plane that can dive into enemy AA to finish off bombers and the like or clear the skies for your attack force, for a bit. That said, range does this to an extent as well.
+0 / -0


3 years ago
I took part in the last round of discussion about raptor. I've used it a lot more since and rescind my previous assertion that it's completely bobtech. It's just a little bit UP. I think that's because it has an odd similarity to dagger with the whole critical mass thing.
+0 / -0

3 years ago
It got renamed again?
I think Raptor is fairly strong now, thanks to all the buffs, but that doesn't make it any less boring. So anything to make it more interactive would be great. It also shouldn't be too slow, since otherwise I'd be building Flails.

Maybe split up the air superiority and let Swift be great against planes (high alpha), but Raptor some kind of counter to gunships (high dps)? So we end up with Swift>Raptor>Trident>Swift. I think planes and gunships might be the one case where factory RPS is ok. They are both support factories and gunship having the monopoly on damage output with air having the monopoly on speed and air superiority might be acceptable. You can always support your gunships with ground based AA.
+2 / -0
3 years ago
quote:
Honestly, I always felt more health made the most sense for Raptor as its 'thing'. A plane that can dive into enemy AA to finish off bombers and the like or clear the skies for your attack force, for a bit. That said, range does this to an extent as well.


The problem with diving in to finish off bombers is that it's just not fast enough to catch them anyway - the Likho, Pheonix, Owl, and Thunderbird are all faster. The Raven is only very slightly slower for goodness sake. Since when are fighters slower than bombers? Being unable to kill bombers before they unload their bombs is not air superiority. Worse not being able to chase them down (too slow), kill them after a bomb run, and much more than make cost (bomber cost + the damage done bombing) means static defense is better.
+0 / -0
I feel the heights, distances and speeds involved in Zero-K air combat don't add up to something that allows cool dogfights to be possible. So raptor is never gonna be a cool dogfighter.

Also, swift is for all intents and purposes an air superiority fighter. Its ground attack capability is pretty minimal and typically only used for minor harassment in the early game. The difference in role between swift and raptor doesn't exist in practice.

Specializing raptor towards taking down heavy gunships and tridents is a good idea. Anything that will give a clear role difference between it and swift is a good idea, I'd say. And I agree that letting air have the air superiority is ok. Gunships feel like an easier factory to use overall, that remains viable later into the game's AA escalation, so air can have that. Plus, you can use ground/fixed AA to protect your gunships from raptors, meaning you can counter raptors without needing to get your own.
+0 / -0