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Raptor

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Date Editor Before After
12/12/2020 8:05:50 PMBRrankManored before revert after revert
Before After
1 I feel the heights, distances and speeds involved in Zero-K air combat don't add up to something that allows cool dogfights to be possible. So raptor is never gonna be a cool dogfighter. 1 I feel the heights, distances and speeds involved in Zero-K air combat don't add up to something that allows cool dogfights to be possible. So raptor is never gonna be a cool dogfighter.
2 \n 2 \n
3 Also, swift is for all intents and purposes an air superiority fighter. Its ground attack capability is pretty minimal and typically only used for minor harassment in the early game. The difference in role between swift and raptor doesn't exist in practice. 3 Also, swift is for all intents and purposes an air superiority fighter. Its ground attack capability is pretty minimal and typically only used for minor harassment in the early game. The difference in role between swift and raptor doesn't exist in practice.
4 \n 4 \n
5 Specializing raptor towards taking down heavy gunships and tridents is a good idea. Anything that will give a clear role difference between it and swift is a good idea, I'd say. And I agree that letting air have the air superiority is ok. Gunships feel like an easier factory to use overall, that remains viable later into the game's AA escalation, so air can have that. Plus, you can use ground/fixed AA to protect your gunships from raptors. 5 Specializing raptor towards taking down heavy gunships and tridents is a good idea. Anything that will give a clear role difference between it and swift is a good idea, I'd say. And I agree that letting air have the air superiority is ok. Gunships feel like an easier factory to use overall, that remains viable later into the game's AA escalation, so air can have that. Plus, you can use ground/fixed AA to protect your gunships from raptors, meaning you can counter raptors without needing to get your own.