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Left alone.

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3 years ago
I like playing Lobsterpot with lots of people, but everytime my Side makes good progress and pushes all my Teammates leave me alone and than im a Solo Player on my Side of the map. Why is it like that on Lobsterpot always like that?

You push - you get left alone - you loose

+2 / -0

3 years ago
It's rough when you rely on other people to act in a certain way because people tend to not act the way you want them to. In that case, you need to look at how they are actually acting, and change accordingly. Sometimes, no change on your part can work.
+6 / -0
3 years ago
I think this comes back to one of the most difficult challanges in this game.

You need to have a good map overview.

When you are pushing alone, there is a certain "distance" that you can savely push forward.
Its that sweet spot where you cant get cut off from your allies.

When you reached that point, then you should turn your attention towards the "neighbor" front and create a new angle of attack from your position.
Like this you will hopefully give them the opportunity to gain ground aswell, and help stabalize your front because of that move.
+7 / -0

3 years ago
That's the story of the lobpot. It happens to me over and again.

The solution is to have a clan of good people that will push with you. Hell, even a clan of average players that push a side together will destroy a team of good players that are all rushing strider hub, singu and commorph at the start.

If you can't get a team together then look at what players play in your style and plop near them. I'm lucky I'm in a clan with players that can be extremely aggressive when they are in the mood and then it all works like clockwork.

If you're out of luck there, then I suggest building raiding units and sending them to harass your direct opposites while you queue expansion. Don't try kill other units, only eco and constructors, and make yourself a big nuisance. Every second they waste trying to hunt down your kodachi is pure gold as you consolidate your expand.

A final word of consolation: often when I'm the lone idiot trying to push on his own, I look back on the game and realise that I bought enough time for the rear guys to get their big units into action and possibly win, even if I'm dead. I ragequit a few games and then the team won. Looking at the replay it became apparent that my sacrifice allowed the big stuff to be built that won the game.
+9 / -0
3 years ago
Thanks for all the Responses and different views. I will see how i can integrate that in my future playstyle.
+2 / -0