Loading...
  OR  Zero-K Name:    Password:   

Desync in replay page

2 posts, 168 views
Post comment
Filter:    Player:  
sort
Is there any way to detect in the replay page the game is desynced?

Even if there is some obscure way (besides downloading replay and checking for desync), would it be a good idea to mark descyned games clearly, and maybe add some link to an explanation of what that means?

And also explain implications of desync like: "are descyned games included in rating?" (as far as I know it's no, but no clue where is that written).

Both the above ideas (marking and explanation) should help convincing people that desync to just try to quit and rejoin, and/or everybody to exit the game.

Without the above we end up with longer games (everybody wins) in which some people (not descyned ones) will be frustrated (because some people play even more random than usual)

Edit: last game it happened for me: http://zero-k.info/Battles/Detail/1412339
+0 / -0
21 months ago
I think it counts for rating and it should count for rating, it's no different from random network issues players can suffer. Having a "rating free" way to drop out of a game is just asking for abuse.

Game should force desynced players to disconnect. Does reconnecting fix anything?
+0 / -0