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Desync in replay page

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Date Editor Before After
7/23/2022 9:13:55 AMFRrankmalric before revert after revert
Before After
1 Is there any way to detect in the replay page the game is desynced? 1 Is there any way to detect in the replay page the game is desynced?
2 \n 2 \n
3 Even if there is some obscure way (besides downloading replay and checking for desync), would it be a good idea to mark descyned games clearly, and maybe add some link to an explanation of what that means? 3 Even if there is some obscure way (besides downloading replay and checking for desync), would it be a good idea to mark descyned games clearly, and maybe add some link to an explanation of what that means?
4 \n 4 \n
5 And also explain implications of desync like: "are descyned games included in rating?" (as far as I know it's no, but no clue where is that written). 5 And also explain implications of desync like: "are descyned games included in rating?" (as far as I know it's no, but no clue where is that written).
6 \n 6 \n
7 Both the above ideas (marking and explanation) should help convincing people that desync to just try to quit and rejoin, and/or everybody to exit the game. 7 Both the above ideas (marking and explanation) should help convincing people that desync to just try to quit and rejoin, and/or everybody to exit the game.
8 \n 8 \n
9 Without the above we end up with longer games (everybody wins) in which some people (not descyned ones) will be frustrated (because some people play even more random than usual) 9 Without the above we end up with longer games (everybody wins) in which some people (not descyned ones) will be frustrated (because some people play even more random than usual)
10 \n
11 Edit: last game it happened for me: http://zero-k.info/Battles/Detail/1412339