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Is there any way to detect in the replay page the game is desynced?
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Is there any way to detect in the replay page the game is desynced?
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2 |
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3 |
Even if there is some obscure way (besides downloading replay and checking for desync), would it be a good idea to mark descyned games clearly, and maybe add some link to an explanation of what that means?
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Even if there is some obscure way (besides downloading replay and checking for desync), would it be a good idea to mark descyned games clearly, and maybe add some link to an explanation of what that means?
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4 |
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5 |
And also explain implications of desync like: "are descyned games included in rating?" (as far as I know it's no, but no clue where is that written).
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And also explain implications of desync like: "are descyned games included in rating?" (as far as I know it's no, but no clue where is that written).
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6 |
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Both the above ideas (marking and explanation) should help convincing people that desync to just try to quit and rejoin, and/or everybody to exit the game.
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Both the above ideas (marking and explanation) should help convincing people that desync to just try to quit and rejoin, and/or everybody to exit the game.
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8 |
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9 |
Without the above we end up with longer games (everybody wins) in which some people (not descyned ones) will be frustrated (because some people play even more random than usual)
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Without the above we end up with longer games (everybody wins) in which some people (not descyned ones) will be frustrated (because some people play even more random than usual)
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Edit: last game it happened for me: http://zero-k.info/Battles/Detail/1412339
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