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Don't show ownership of metal extractors

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19 months ago
A good point was raised in https://zero-k.info/Forum/Post/251574#251574


Metal extractors should never show which particular player owns them on a team, instead they should have their own color to represent teamwide ownership. Then maybe finally people will intuitively understand that a metal extractor is not "theirs" and instead it is a team resource.
+17 / -0

19 months ago
Great idea. Every 2 days we have to explain that metal is shared.
+1 / -0


19 months ago
Show them as self-color for all team?
+6 / -0
19 months ago
self color for all team is a good idea
+1 / -0
19 months ago
"Thank's for giving me your mexes!"
+0 / -0
19 months ago
I think this is an actual problem. I also used to fight with other team mates over mexes until someone told me that it's shared. Maybe it should be a loading screen tooltip?
+2 / -0

19 months ago
maybe play the soviet anthem everytime a mex is clicked?
+5 / -0
It's an interesting idea. I see a few problems though:
  • The mex is still owned by one player in the sense that they can select, self-destruct, and reclaim it. It would be a bit confusing for only some of "your mexes" to be selectable, and possibly even more confusing to be able to select and command every mex.
  • Players receive about 80 metal for building a mex, so there is still ownership in some sense.
  • Everything is a team resource to some extent. Destroying your own stuff is griefing as the metal of the team was spent on it.

I really like the idea of a loadscreen explaining that mex income is shared (perhaps it could talk about payback too, idk) because there isn't a downside apart from the work required to make the loadscreen. Perhaps the description of mex could say something like "produces metal for the team"? Maybe the tooltip of mexes could include how much of their income is going to the team, and how much of their income is going to the player.

Overall I think complicating the use of teamcolour probably isn't worth the benefit of people possibly knowing that mexes produce income for them. Maybe if the teamcolour change were a toggleable option that defaulted to showing all mexes with the local player colour? I would then put this toggle in the basic settings so that people have more chance of finding it and realising that mexes have their own colour for this reason, but still enabling them to disable it.
+1 / -0

19 months ago
+1 for a load screen that explains that.
+2 / -0

19 months ago
the unit's name could be changed from 'mex' to 'shared mex' or 'team's mex' ?
+1 / -0
19 months ago
It would have to be in big letters in every single loadscreen, I see load screen for like 2 seconds and only thing I remember from them is a solar panel castle.
+1 / -0
19 months ago
Thanks for all the indirect upvotes. I think that AUrankAdminGoogleFrog's bullet points 2 and 3 are not really problems. The other problems can be solved by using my original suggestion https://zero-k.info/Forum/Post/251574#251574. The only question is if it's worth the coding effort.
+1 / -0

19 months ago
If I would gain 50% of its income I would desire such a feature!
+0 / -0
19 months ago
quote:
the unit's name could be changed from 'mex' to 'shared mex' or 'team's mex' ?

I think that could work, Team Metal Extractor with the smaller text below it "Produces metal, distributed equally across team" or something similar to that would be pretty good imo. It would be better than the loading screen idea because this way you are constantly reminded that metal is shared.
+1 / -0
19 months ago
Some overview of the type of game would be nice.

For team games that could include an instruction that metal is shared across team members.
+1 / -0


19 months ago
Command console activated. Team metal sharing enabled.
+2 / -1
19 months ago
Off-topic, but who's the voice actor for the announcer at match start? Is it one of the devs?
+1 / -0
quote:
Off-topic, but who's the voice actor for the announcer at match start? Is it one of the devs?

[Spoiler]
+2 / -0

19 months ago
I imagine a "license to kill participate in teams" to acquire which a player should pass a quiz about the team games basic mechanics (mostly the economy side thereof). Then only the licensed players will be allowed to the pot. I actually don't see much intra-team mexes fights recently, but more concerned with unneeded nano/storage/factories, choosing winds/solar and so on. Also I was heavily cursed by someone who insisted that only the owner of a killed unit/structure has the rights to reclaim it.
+0 / -1

19 months ago
ILrankrollmops that would defeat the purpose of "Teams All Welcome." I don't think it's a good idea to make it more complicated or go in that direction, it ruins it.
+1 / -0
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