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Title: MM 3212: 1v1 Narrow, Rank Singularity
Host: Nobody
Game version: Zero-K 1.10.7.0
Engine version: 105.1.1-841-g099e9d0
Battle ID: 1437213
Started: 20 months ago
Duration: 14 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 84%

GBrankPRO_Dregs
Team 2
Chance of victory: 16%

INrankTheWarning
Spectators
RUrankAO
VNrankthatlahay2003

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20 months ago
WTF is this????????????? Why I should play a stupid game against completely invisible uncounterable unit (sniper)
+1 / -0


20 months ago
Two things:
1. Hit the wind rather than the fac next time.
2. Walk into the enemy base with your army and kill it when you have the chance. ;)

btw: If Dregs hadn't been excessing pretty badly you'd have lost a lot earlier.

Phantom is pretty disgusting, but if Dregs can afford a planefac why can't you afford a jumpfac? Have firewalker attack the visible Reavers and send flees elsewhere, if Phantoms are near Reavers they die and if they are away from reavers they die.

I do think Phantom is way too fast... should have speed 30.
+0 / -0


20 months ago
They could be slower so they are easier to find. Perhaps they could keep their speed and be significantly slower while reloading. I'm wary of doing much beyond that.

That looked winnable around minute 8, as Dregs was building a Phantom and a plane factory so had nothing. I think Ravens did a lot there too.
+0 / -0
I mentioned this to INrankTheWarning at the end of the match, but I had a lot of issues during the game. My keyboard freaked out and my phone kept ringing, result in excessing, overqueueing, etc etc. He really could of taken the game or at least stayed in it at the point of surrender.

As for phantom itself - later on the same day I had a teamgame on this map which was defined by the use of phantom. My team was slaughtered by them. I do have some sympathy for how TheWarning feels about having to deal with them. Guarded phantoms often comes down to you having some sort of fire weapon or not. Were I to add anything to my balance document based on this kind of sentiment, I don't mind GF's options but personally think their price point could just get bumped up a touch. I might ask that they go back to being effective VS felons in return though.
+1 / -0
20 months ago
Snipers are a real pain to deal with if you don't counter them quickly and they make cost in only a few shots. You can use them to bait attacks and then ambush with cloaked units.

Fleas - die to screening
Firewalker - expensive
Wolverine
Tremor - expensive


+1 / -0
20 months ago
Not a 1v1 player, but here is .2cents:

Snipers vs Spider Fact: less vulnerable units are flea, hermit, crab and widow. Vulnerable units are venom, redback and recluse.

From hindsight, probably better to have replaced some venoms with hermits, which would beat porc better and probably do better against reavers. Keep venom behind/dancing to deal with glave switch. Add a cloaker and it should be fairly hard to skirm the end comp with sling or ronin switch. (not sure if hermit can fight knights though, need to lab it)

If there is practically crazy amounts of apm, widow for decloak or stun on phantom can work on low unit counts, but I wouldn't try it with my apm.....
+0 / -0


20 months ago
TWrankshin_getter I can guarantee you that any of that would have made my life easier. It's a trap.
+0 / -0
Widow looking around for phantoms by decloaking them with no risk of getting shot seems cool.

And if you find one and stun it, as long as you get the kill later, the Widow should be profitable. But it may be sufficient to just decloak it, given Widow's decloak radius is way larger smaller than Phantom's.
+0 / -0


20 months ago
quote:
But it may be sufficient to just decloak it, given Widow's decloak radius is way larger than Phantom's.


Widow's decloak radius is smaller than phantom's, you mean?
+1 / -0


20 months ago
Right; amended
+1 / -0