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Disliked Behavior (In General)

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13 months ago
Because Shaman said it would be beneficial.
+1 / -0

13 months ago
This thread is now about trains.
+14 / -0
ayyy
Train factory when?
Though speaking of which I really dislike it when you're on a crowded train and people don't move down into the isles
+4 / -0

13 months ago
On the plus side, train go choo choo.
+2 / -0
13 months ago
when add train track support?
+2 / -0
i dislike when i have to sit in the seat on a train because holding one of the poles is a lot more fun. (but like stuff said a train factory isnt a bad idea)
+1 / -0
13 months ago
Unironically, add a train factory and make it a meta. Make it super complicated to actually use it, so if your going train you have to be really dedicated to the craft, but once you pull it off it's op.
+2 / -0
13 months ago
I like trains.

Almost as OP as Mex
+1 / -0
13 months ago
The main issue with units that need tracks to move is that they would be next to useless in frontal asault operations, and I'd hate for trainfac to be just more arty. maybe there needs to be a train-laying locomotive? food for though

@Logix poles are really fun to hug but I like just taking a nap in one of the window seats since you can lean against the indow
+1 / -0
Idea for a train gimmick: they pick up buildings
imagine putting a cerb on an artillery train and racing it to the front line to make a breakthrough
Give ideas for train fac guys.
+3 / -0
13 months ago
Tracks should be based on terraform or something like that? or maybe the con of the train factory can make tracks?
+2 / -0

13 months ago
OOooffff I'd love a bigass armoured train in ZK that you can upgrade by paying metal and energy. Put the big guns on it!
+2 / -0
TheFlyingFortress
Ah yes, Train factory.

Also: Flying Train (https://www.reddit.com/r/Bossfight/comments/l870dh/thomas_the_thermonuclear_bomb/)

(Not going to lie: Unironically add this)
+1 / -0
13 months ago
Speaking of train fac. What IF we use something else instead of, well, rails, but still commit to same principle with is "units need something underlaying to move/function at all"? And there we we have one option with is... grid!

Just imagine factory units with depend on grid existance (and probably power level as more in depth gimmick). Its just like planes factory, where plane lob, ehm, i mean, player, usually watching over team instead just his front to support offense/defence. Train lobs (aka esteemed players) in turn will be more dedicated to eco side because without grid they cant do anything.

Another possible core featue as was mentioned before - carry defenses while they are active. To counterweight this make every building use energy to work if they dont and triple or quadruple existing energy reqirements for more powerful options. Also bigger structure mean slower speed, just like with hercules carrying bandit or detriment.
To make it feel more like actual train make sure every unit can be attached to other from same factory, possibly providing eachother some benefits like more speed/less energy usage for buildings etc.

Possible units for such factory (btw, make general cost of each unit on the level of tank factory or even more)
*Obviousy locomotive - providing thrust. Maybie speed boost ability like swifts have.
*Gun wagon - wagon with guns only on sides. Increase damage % to every linked wagon, decrease overall speed
*Shieldwagon - wagon with will provide shields for nearby wagons and itself. Cost more then aspis in exchange of more capacity and regen speed (even when under attack?)
*Dronewagon - (there not so much drones in this game, dont you think so?) wagon with up to 10 drones with you can customize like in Future Wars mod. So its possible to go full with guns or shield/repair drones. Providiong more passive regen and speed to every linked wagon.
*Anti air wagon - same with gunwagon, but air
*Link wagon - provide huge grid around itself and slightly increaase basic grid of other wagons.
*Artillery wagon - you know about Big Bertha in real life? Thats it. Decrease overall movement speed.

Feel free to polish this idea and add details, but i doubt someone will make it. Remember modular factory?
+7 / -0
13 months ago
Marzalarus that is a fantastic idea but impalers destroy that idea. There would need to be moving energy pylons for the strat to work, or else you could lose so much army so fast to 1 impaler that snipes and de-powers your grid from your whole army.
+1 / -0

13 months ago
only reload while inside grid cover? or maybe have a "reload" bar, which is depleting for movement, and only reloads while in grid.
+4 / -0
13 months ago
YOu could make this train grid immune against long range weapons; they could be protected by a small shield and only units that get under the shield could damage it. There is a shield like that in Future Wars chicken, albeit a huge one.
However, if such a protection existed, if a train unit somehow leaves the grid, it immidiately dies. (Sumo OP, in that case?)
+1 / -0
TheFlyingFortress
13 months ago
Marlazarus, good idea.
+0 / -0
13 months ago
I remember making a post loooooong ago about having grids give "command" and "supply" but that got shut down...
but I guess a new train pylon could be added with longer range that allows trains to be controlled inside it?
+1 / -0
13 months ago
Any ideas for a cool visual design? I think futuristic bullet trains are ovverated in looks.
+1 / -0
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