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Phantoms doing too much friendly fire

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in 50% of games i lose units to friendly fire from phantoms, this has to end

maybe we can limit friendly fire damage from phantoms to 50% of a units health or something like that?

especially, tall and expensive units like felons often die to friendly fire from phantoms...
+2 / -0

5 months ago
The other problem is phantoms shooting each other. Which sucks in itself..... but they explode and uncloak their neighboring phantoms! Really silly way to lose a group of phantoms.
+1 / -0

5 months ago
The solution isn't a special phantom specific friendly fire damage reduction, it's improving phantom AI so they stop shooting friendly units that are between them and their target.
+2 / -0
5 months ago
I often have this problem with lances as well.
+0 / -0
5 months ago
I agree.
+0 / -0
5 months ago
I think the problem is just that at the exact time that they fire, there is no friendly unit in the way, but due to the projectile speed, if a friendly steps in the way it could get hit. It's micro intensive, but there is a way to position your units so that it's minimized.
+0 / -0
5 months ago
Reminds me of the Cerberus.

There is me trying to build a shield wall to make forward movement, and I'm getting splash damage from automated fire in my general direction.

One reason I like laser based weapons, more friendly to your own side.
+0 / -0
5 months ago
i agree with stuart just make the AI similar to what they did to firewalker
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5 months ago
Increased projectile speed?
+0 / -0
well its probably easier to do a damage reduction than to change the AI

also, maybe reducing friendly fire damage in general wouldnt hurt, especially in large team games

changing projectile speed might also be a solution, maybe it could be like a laser instead that has to charge up for the same time the projectile would have to travel,and it just cancels the shot when a friendly unit gets in line of fire
+0 / -0