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Hacksaw - When is it useful?

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Hacksaw gets overshadowed by other anti air 99% of the time (from what ive seen atleast), i rarely see it being used?

In which situations is it useful?
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3 days ago
i saw once super cool usage. It has homing missiles that one shot swift - so by building "hacksaw wall" (i won't find replay :( but that guy just made sure their range is connected) u can prevent enemy scout. And it it cheap enough to do so - artemis often die to silo.
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It appears a swift can outrun the hacksaw shot when using the special ability?

Ran some tests, looks like it can outrun it indeed if timed correctly.
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they can with proper macro - but on big enough map u can place hacksaw before they want to use boost or at the end efect of boost - ngl i didn't test it - so maybe good air player can eazly counter that - it just look promising in that match

EDIT
https://zero-k.info/Battles/Detail/1940740
ok i tested it also - and it does seem to be working (?). With 2 walls of hacksaws (5 each total of 2200 metal) it manage to stop 5 swifts all the time (10 swifts seem to be too much, also when 5 of them are cluster they also get through). But it seems for it costs it is good scout prevention (?)
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3 days ago
It's useful when you need to defend a specific point such as porc fortress on a hill from hit-and-run air attacks, or a superweapon from a bunch of suicidal bombers. I have seen a superweapon survive several times only because I built some hacksaws around.
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3 days ago
Hacksaw = oneshots Phoenix and Raven, and instantly makes cost if doing so.
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3 days ago
plop hacksaw near air fac, bait coolcat raptors in, profit!
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Hacksaw is good opener against air units: The hacksaw can take down initial lone striker, no matter the armor. This can buy a player some breathing room before transitioning into heavier AA.

I use hacksaws to feel like my antinukes and singularity reactors are safe from aerial attacks, if I don't know whether or not the enemy is going to commit into aerial bombardment.

If the enemy gets a bigger airforce, I can easily transition from hacksaw to proper anti-air, be it gunship tridents or spider tarantulas or crashers or anything else.

Overall, the hacksaw makes you less stressed in the early game, letting you focus on epic ground battles before the airstrikes arrive.

(Saying this as a small giant certified)
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