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Riot plane thought experiment

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4 days ago
i am a lover of the airplanes in this game, however i never liked the napalm as the damage-riot option, the plane's bombs always feel like they fall too slow to really catch out a mobile troop, and the weird curved attack pattern is so uncomfortable for me to use, it's got good stats and works when used, especially if you can torch some clustered structures with low AA defense, i just personally don't like the control and feel of the napalm

SO

what i think would be super cool, is an airplane that has an air-to-ground autocannon!
basically just weld a stardust to the bottom of a slightly armored up magpie!

costing somewhere around 270ME (50 more than a stardust)
having 1000-1250HP
moving at 240-250 Elmo/s
and for weapon, the same bullets the stardust and reaver have 45 DMG 48 AOE, maybe make the projectiles go faster cause that's badass
for pattern, fire 20 rounds below in a 500 elmo long straight line, and then turn swerve after it's done firing

your only other options for instant damage airplanes are the swift, magpie, raven, or likho which are all single target or very very tight AOE attacks with the exception of the likho but the likho is not cost efficient to use as a riot unit

this may or may not be obvious but this was inspired by the A-10 warthog, gun first, jet second, as cool as it would be to have missiles on this thing too, i think the AOE autocannon will be enough for it's job, though multi-weapon units are super duper cool, zephyr & toad my beloved


what do you all think about the idea?
would you change any of the stats?
do you think it would be useful? useless?
best as an additional option for the plane factory? or a replacement for a plane like the napalm?
anything else you'd add to it?
tell me all about your thoughts about the hog!
+0 / -0
4 days ago
There still free-to-shoot chainsaws, and even if made, then it will be or hover/nimbus or it will have to reengage targets too much

I repsonaly build 4-6 long lines of chainsaws and it will just kill almost anything in air over long distances for free meaning that you will have to make insane efforts to SEAD (Supression of Enemy Air Defence ) and even if not dead from first burst, second will finish it off

I think that this unit won't be practical + swift can shoot ground targets with it laser

Also i once chated with more-expirienced than me players, and they told explictly that air stuff is secondary/works as support, and that is true because air have practicaly higgest speed/mobility at expence of other stuff, yet fragile to AA

And so i mostly agains, because it will just make an gimic thing wich won't realy find it's place or will be to easy to counter + there is already nimbus in game (wich have decent range&health as well as flying capabilities, also no reload lke most planes), and there is no prohibition of building different factories
+0 / -0
there is a gunship stardust so its almost what you needed =P
+0 / -0

3 days ago
A true 'riot plane' to watch out for would be a 'riot plane' that assists with locking onto targets. The plane might not be able to cause impressive damage, but it might have the power to suppress lighter troops.

If I were to set into the mind of a riot plane, then I would circle around hostile troops just right out of reach. When the hostile raiders are idle, I would strike the raiders with precision cluster attacks & with a suppressive attack. If the hostile raiders go out into the open area, I would intensify the suppressive attack. This kind of 'prowling' tactic allows to turn a simple 'riot plane' into a true riot. (The distance between the target and the plane makes any other form of 'riot suppression' difficult. The speed at which the plane travels makes it difficult to sustain concentrated fire. If I were to abandon speed and height of the plane, I would end up with a simple spider-hover gear.)

Although such a 'suppression riot plane' is ineffective on its own, this plane will certainly be far more effective at protecting the allied territory than any other riot plane. Furthermore, a 'suppression riot plane' has more uses. (More uses that aren't taken by the trinity and the likhos and the gunship transports.)

Underestimating a true riot plane role would be far more devastating than revealing their weaknesses and gimmicks.
+0 / -0
AUrankSmokeDragon nimbus is crazy slow and doesnt have burst damage, it has sustain damage, as well as vastly less AOE on the bullets these are not the same thing at all
+1 / -0
3 days ago
yeah i figured you might feel that way.. i could make a mod with the new unit you wanted added to planes? =)
+0 / -0


3 days ago
It's an interesting idea, but I have a few big concerns.

Does this plane go to a pad to reload? I think it can't. One bomb per reload is really easy to use. It's not that the plane couldn't technically have some depleting ammo bar, but that the UI complexity would be too much. So this plane would essentially be a ground-attack fighter.

I am not sure we want a ground attack fighter. Such a unit would be terrible at fighting in enemy territory, since it would do damage over time. It would be more vulnerable than a gunship, since it would fly at the target and would have to either fly over it or spend a lot of time turning. And presumably, as a plane, it would be faster than gunships, which would mean it should be worse than them at attacking fortified areas. So the main purpose of a ground attack plane would be to defend your own territory.

Planes already have some ability to defend your own territory. Swift groups are used to pick off raiders, Magpie can do a similar job, while Phoenix can destroy clumps and Thunderbird can disable them. The Swift/Magpie option is fairly reliable, but quite slow, while Phoenix/Thunderbird can be really effective, but require finesse and have counterplay. The area-bombers force units to spread out, which potentially lets ground forces fight them more effectively. There are choices involved in when to fire off the bombing run, and how to respond to it.

A dedicated ground attack plane would not require finesse - you would just want it to shoot at the enemy as soon as it is safe to do so, and keep shooting. Swift and Magpie have other uses, which means at least the attacking force is distracting the units that respond. Also, for the ground attack plane to be any good, it would have to be quite a bit better than Swift or Magpie, since it only has one role. So the addition of such a plane would make it harder to attack enemy territory, which doesn't seem to be a change we'd want to make, as that would make games less dynamic.
+3 / -0
I genuinely think that the Raptor plane was supposed to have been a sort of "riot" air unit. However, it seems to be only good at shooting down air units with low health like swifts and lesser units. Even more, the method of attack (basically a flying Gremlin but high on caffeine) falls short when against swarms due to the lack of AOE damage.

So, I think there is an alternative solution to the riot role of the air factory: give the Raptor an improvement.

1. Increase damage/fire rate

-OR-

2. Give the unit's attack the ability to "arc" from the primary target to other targets, so that it does damage to 2-3 other enemy air units at a time.

-OR-

3. The ability to special-fire a payload that does not deal damage, but has a shock-wave that punts away lightweight units, thereby disrupting/scattering formations or knocking ground units off a cliff so that they take fall damage or possibly land in lava or acid.
+1 / -0