1 |
I genuinely think that the Raptor plane was supposed to have been a sort of "riot" air unit. However, it seems to be only good at shooting down air units with low health like swifts and lesser units. Even more, the method of attack (basically a flying Gremlin but high on caffeine) falls short when against swarms due to the lack of AOE damage.
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1 |
I genuinely think that the Raptor plane was supposed to have been a sort of "riot" air unit. However, it seems to be only good at shooting down air units with low health like swifts and lesser units. Even more, the method of attack (basically a flying Gremlin but high on caffeine) falls short when against swarms due to the lack of AOE damage.
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2 |
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2 |
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3 |
So, I think there is an alternative solution to the riot role of the air factory: give the Raptor an improvement.
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3 |
So, I think there is an alternative solution to the riot role of the air factory: give the Raptor an improvement.
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4 |
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4 |
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5 |
1. Increase damage/fire rate
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5 |
1. Increase damage/fire rate
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6 |
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6 |
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7 |
-OR-
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7 |
-OR-
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8 |
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8 |
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9 |
2. Give the unit's attack the ability to "arc" from the primary target to other targets, so that it does damage to 2-3 other enemy air units at a time.
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9 |
2. Give the unit's attack the ability to "arc" from the primary target to other targets, so that it does damage to 2-3 other enemy air units at a time.
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10 |
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10 |
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11 |
-OR-
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11 |
-OR-
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12 |
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12 |
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13 |
3.
The
ability
to
special-fire
a
payload
that
does
not
deal
damage,
but
has
a
shock-wave
that
punts
away
lightweight
units,
thereby
disrupting/scattering
formations
or
knocking
them
off
a
cliff
so
that
they
take
fall
damage
or
possibly
land
in
lava
or
acid.
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13 |
3.
The
ability
to
special-fire
a
payload
that
does
not
deal
damage,
but
has
a
shock-wave
that
punts
away
lightweight
units,
thereby
disrupting/scattering
formations
or
knocking
ground
units
off
a
cliff
so
that
they
take
fall
damage
or
possibly
land
in
lava
or
acid.
|