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Title: [A] Palladium (minelo 2.2k+)
Host: Nobody
Game version: Zero-K v1.13.6.4
Engine version: 2025.04.10
Battle ID: 2230062
Started: 3 days ago
Duration: 11 minutes
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 66.6%

USrankfahx
GBrankPLT_Chonkgoose
USrankSodbuster
Team 2
Chance of victory: 33.4%

PLrankChudy
CArankTarkin
CNrankXNTWASD

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3 days ago
Nanoframe spam just to block unit shots and mess up targeting needs to go.
If ZK advertises itself on "superior" unit AI, it should not be this easy to mess it up. My front was easy win, but I get stalled and destroyed because an infinite amount of nano frames just pop up and eat all my firepower, while fahx units can just hit back for free
+1 / -0

2 days ago
There should be an option to ignore nano frames or nano frames below a certain percentage. I deal with it by manually targeting with hold fire if necessary but I see many who don't know how to deal with it.
+0 / -0
Avoid bad targets does not seem to help here. I tried, and if the unit/building would have been targeted, the 1% nanoframe of it is also targeted.

And to recap if you don't want to watch the replay, fahx spams LLT nanos vs tarkin's ronins to forever stall them.
+0 / -0
In principle, of course. If you want to help go work on a ticket like this one: https://github.com/beyond-all-reason/RecoilEngine/issues/2153

In practise though, I worry that you won't ever be satisfied by the compromises that have to be made for Zero-K to be a game about units. At least, if your attitude expressed here and ingame is any guide. I'm referring to the way that the Ronin were left on attack move, with a retreat every few minutes followed by another attack move. The unit AI is meant to implement a basic holding pattern, not turn a front into an interaction-free easy win.

What if instead of nanoframes, fahx had danced a Glaive out in front of the Ronin? The result would have been the same. Or perhaps he could wait for the Ronin to advance a bit, deal some turret damage, then run some Glaives out to give the turrets time to repair. Should the Ronin have some sort of AI that looks for obvious bait like this? What if there were two or three Glaives, is that worth retreating from? It starts to depend on the strategic situation, on how to balance killing the enemy against staying safe. Attack Move is the command that means "stay at range when shooting and be safe".

There is no clear line between exploiting the unit AI and executing a tactic that requires human decisions in response. More powerful AI is less exploitable, but it also starts replacing interesting tactical decision making. It isn't ideal that nanoframe spam meant you needed to give your units more than one order every few minutes, but you could have used the time you spent complaining about in chat to fix the problem.



The solution was to set your units to the lowest level of anti-bait, then move them around yourself. Units with anti-bait only shoot at bad targets for which they have attack commands. Again, it isn't ideal that Attack Move automatically gives units bad attack commands, but this is where we are on the journey of making better unit AI. Also, Nanoframes don't blocks shots so they don't need to be shot at, you can just go and shoot the things behind them.
+1 / -0