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B2230062 6 on Random Plateaus v1.1 (Multiplayer)

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Date Editor Before After
7/31/2025 2:03:51 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 In principle, of course. If you want to help go work on a ticket like this one: https://github.com/beyond-all-reason/RecoilEngine/issues/2153 1 In principle, of course. If you want to help go work on a ticket like this one: https://github.com/beyond-all-reason/RecoilEngine/issues/2153
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3 In practise though, I worry that you won't ever be satisfied by the compromises that have to be made for Zero-K to be a game about units. At least, if your attitude expressed here and ingame is any guide. I'm referring to the way that the Ronin were left on attack move, with a retreat every few minutes followed by another attack move. The unit AI is meant to implement a basic holding pattern, not turn a front into an interaction-free easy win. 3 In practise though, I worry that you won't ever be satisfied by the compromises that have to be made for Zero-K to be a game about units. At least, if your attitude expressed here and ingame is any guide. I'm referring to the way that the Ronin were left on attack move, with a retreat every few minutes followed by another attack move. The unit AI is meant to implement a basic holding pattern, not turn a front into an interaction-free easy win.
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5 What if instead of nanoframes, fahx had danced a Glaive out in front of the Ronin? The result would have been the same. Or perhaps he could wait for the Ronin to advance a bit, deal some turret damage, then run some Glaives out to give the turrets time to repair. Should the Ronin have some sort of AI that looks for obvious bait like this? What if there were two or three Glaives, is that worth retreating from? It starts to depend on the strategic situation, on how to balance killing the enemy against staying safe. Attack Move is the command that means "stay at range when shooting and be safe". 5 What if instead of nanoframes, fahx had danced a Glaive out in front of the Ronin? The result would have been the same. Or perhaps he could wait for the Ronin to advance a bit, deal some turret damage, then run some Glaives out to give the turrets time to repair. Should the Ronin have some sort of AI that looks for obvious bait like this? What if there were two or three Glaives, is that worth retreating from? It starts to depend on the strategic situation, on how to balance killing the enemy against staying safe. Attack Move is the command that means "stay at range when shooting and be safe".
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7 There is no clear line between exploiting the unit AI and executing a tactic that requires human decisions in response. More powerful AI is less exploitable, but it also starts replacing interesting tactical decision making. It isn't ideal that nanoframe spam meant you needed to give your units more than one order every few minutes, but you could have used the time you spent complaining about in chat to fix the problem. 7 There is no clear line between exploiting the unit AI and executing a tactic that requires human decisions in response. More powerful AI is less exploitable, but it also starts replacing interesting tactical decision making. It isn't ideal that nanoframe spam meant you needed to give your units more than one order every few minutes, but you could have used the time you spent complaining about in chat to fix the problem.
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9 https://i.imgur.com/ttMkFpF.png 9 https://i.imgur.com/ttMkFpF.png
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11 The solution was to set your units to the lowest level of anti-bait, then move them around yourself. Units with anti-bait only shoot at targets for which they have attack commands. Again, it isn't ideal that Attack Move lacks lua control of self-issued attack commands, but that is where we are at the moment. Nanoframes don't blocks shots so they don't need to be shot at, you can just go and shoot the things behind them. 11 The solution was to set your units to the lowest level of anti-bait, then move them around yourself. Units with anti-bait only shoot at bad targets for which they have attack commands. Again, it isn't ideal that Attack Move automatically gives units bad attack commands, but this is where we are on the journey of making better unit AI. Also, Nanoframes don't blocks shots so they don't need to be shot at, you can just go and shoot the things behind them.