Loading...
  OR  Zero-K Name:    Password:   

Can we remove the drp from the game already?

25 posts, 516 views
Post comment
Filter:    Player:  
Page of 2 (25 records)
sort

42 hours ago
I am sure it was fun to make, and it shoots pretty colors, but it has no function. Building zenith or sl is always better. Worse yet, lobs have no idea how to use it. They let it auto target units and it constantly resets its speed and doesn't shoot because it turns at insanely low rate.

It's the biggest noob trap ever.


Either remove it from the game, or restore all the nerfs. Turn rate, no spin ramp up, old range and no scatter on high arc.
+0 / -1

42 hours ago
DRP is the superweapon to chew through ridiculous shield masses. I've seen shields hold off a starlight.
+6 / -0
No, you have not.

In what context? An exceptionally niche game mode?
+0 / -1
41 hours ago
Not sure if it should be there or not, but it feels like you fight the interface unless you know the about the extremely low turn rate thing. Not sure how it's the best to fix this for everybody, but not targeting moving units would be a start, at least it would fire somewhere...
+3 / -0
DRP has been the superweapon of choice in the past. Numbers changes could easily make it the superweapon of choice again. I'm not sure if that is the goal though. It is difficult to find a niche for three offensive superweapons.
+2 / -0

39 hours ago
If memory serves the first big nerf it got was because in FFAs it could be used without immediately revealing its position, unlike SL and Zenith that shoot a beam of light to the sky.

Why doesn't it just shoot a beam of light to the sky?
+0 / -0
From CArankGalamesh:
quote:
No, you have not.

In what context? An exceptionally niche game mode?

It was a normal ranked team match with good players to community standards: Multiplayer B2140497 29 on Bismuth Valley v2.1
+2 / -0
37 hours ago
Multiple games I have been in have had shields and funnels work to ward off enemy superweapons. But DRP is almost unstoppable once it gets going. I feel it is good right now.
+0 / -0

37 hours ago
Now this makes me think that starlight is in a weird position. Zenith has that it's the cheapest superweapon. DRP has that it's unstoppable by porc and shields. What is the selling point of Starlight except that it looks great?
+0 / -0
Range and accuracy. At least, that is its present role.
+0 / -0
37 hours ago
Starlight has unlimited range and is pinpoint accurate, unlike DRP. Starlight also is much better at killing units, but at an extreme metal cost.
+0 / -0
DErankmadez

I don't know why I bothered to watch the game. I guess it's because for some inexplicable reason your post was upvoted.

What you claimed: It's possible in a standard (non mod, non speedmetal...) match to build enough shields to stop a SL.

What I claimed: No, not in a normal match.

You pointed to a match where you claimed it happened.
What actually happened: a DRP was already built when a SL was turned on and the DRP was already shooting at the SL when it started targeting. The SL barely had the time to reach the DRP when it got at first depowered, and then stunned.

The second time, the SL had a bit more time to shoot and it would have punched through the shields eventually, but the DRP was once again already shooting at it as soon as the SL was powered and the other team didn't have nearly as much shield.

So basically, yes, the SL could have pounded right through those funnels. Would it have taken time? Sure. But that's because you set up the specific cirucmstance where the SL is in a position to be disabled before it can punch through. That's not the same claim at all than the SL can't punch through shields.

That's a VERY selective pick that doesn't even represent your claim.

I looked at the values in that version in case things changed. SL does 5400 dps. Aegis regens 50hp/s. That's 108 aegis to match the SL dps. That costs 56700 metal. All the aegis need to cover the location the SL is shooting at because they won't be able to transfer shield fast enough if they need multiple jumps... and even if they could, that would be 56700 metal all in one tiny part of the map when the SL is free to shoot anywhere else... unless it's already being shot at by a DRP OF COURSE. Almost the entire cost of the SL only to protect one spot on the map.

Reverse the roles. Give west the SL built first and east the DRP second. DRP dead. Easy. I don't see how that supports your claim at all.

Oh and by the way, the SL got stunned because blue shocker AOEs and east's funnel were barely covering the SL so it got stunned by AOE... not because it "chewed to the shieds". Move those funnels forward and I'm not sure the DRP lives.


Here's a claim to match yours:
I can beat a F1 car in a race, on foot.

The F1 car starts on the other side of the planet. I start one step away from the finish line. Conclusion: I am faster than a F1 car.
+0 / -0

37 hours ago
Besides, all the posts here are about how weapons have niche, and I made a post about how the restrictions on the DRP are so prohibitive that it's actualy nonfonctional if built by a lob.

The DRP would almost be a better weapon if it was not possible to set it on fire at will. At least then it wouldn't 100% paralyze itsef constantly retargeting.
+0 / -0


34 hours ago
From my experience, each superweapon has its own role, and that’s why I think DRP is actually a really good option in certain situations.

zenith : I usually make this when making DRP or starlight is bad.

starlight : I like to make this in a very high income map because it's so expensive, aswell as in a map where if i were to make a zenith or DRP in the backline of my base I wouldn't reach all of the important spots of the enemy backline. Though I still won't always make a starlight in those situations because from what i've seen and done myself, starlight can be easily stopped by commiting around 100 build power to spamming terraform infront of the building you want to protect, barely even needing shields to protect the building! I guess starlight is only good for it's range and insane speed then, and sniping relatively "cheap" yet important buildings, aswell as scaring enemy army's away from the frontline.

DRP : I make this 99% of the times when I scout and see that the enemy has started building a superweapon of their own, and I know that I have enough time to make the DRP and finish it not too long after the enemy finishes theirs. IMO DRP is the perfect choice for destroying any area of the map in it's range, aegis and funnelwebs only hold on for less than 2 minutes because of the EMP, and making terraform to stop the DRP seems basically impossible because of the trajectory setting. DRP is like a super ranged silo that creates missiles very quickly, and we make silo's when we want to snipe a specific building or an area. So, DRP having terrible mobility makes perfect sense for me, because really it doesn't affect what your using it for.



I don't remember all the nerfs DRP had, but from
quote:
or restore all the nerfs. Turn rate, no spin ramp up, old range and no scatter on high arc.
giving it good mobility will allow DRP to destroy any area in it's range way too quickly and easily, making zenith completely useless to me, and if DRP did indeed have better range, then giving it's range back anywhere close to starlight's range, aswell as giving it good mobility back, seems way way way way way way way way way way way too overpowered, because it makes starlight useless too.
+1 / -0
34 hours ago
i maybe wrong but i think drp emp bypasses shields.. so it can emp funnels without being blocked at all
+0 / -0

30 hours ago
DRP blue shocker has 30k emp damage according to wiki.
+1 / -0

28 hours ago
Maybe there could be more graphical feedback as to why a DRP is not shooting when rotating. Maybe the guns can retract or something just so that there is an easy to understand feedback why it's not shooting.

The friendly fire on auto attack is also an issue on Tremor and Cerberus.
+1 / -0
28 hours ago
yes i see now it penetrates shields due to huge damage not a bypass as it interceptedByShieldType = 1
+0 / -0
https://zero-k.info/Forum/Post/272161#272161
CArankGalamesh
u didn't watch entire match
at 80% of game both superweapons were shooting at each other for like 4-5 min or so.
starlight couldn't pierce throu those 12 funnels and 20 aspis at all
dpr slowly drained 8 funnels and 10 aspis and dthen disabled starlight
numbers are approx, didn't bother counting
but the point stands - drp is better at destroing specyfic place on map over starlight + it is possible in normal lobbot to defend against starlight with shields

personal note about lobs using drp wrong or #whatever
i would love if a higher rated player could steal any building/unit from lower rated one. fuck the lobs. bulding nuke from min 0 which lost us front line, just to shoot it at scouted anti and stuff. let me take that nuke away from him so i can use it better

+0 / -1

25 hours ago
PLrankansia99

I did watch the entire match. Did you not read my entire post, including the analogy?

Yes the SL could still pierce through all those shields. Despite the stack, there still wasn't enough to fully stop the SL... only to stall it long enough for the DRP to shoot back.

Let's 1v1. I start with the regular 1 com 500 setup, you start with 5 dets. Who wins? Does it mean you're better? The SL goes online later and west had more buffer already set up. Which superweapons were involved doesn't really matter at that point. One team had a bigger head start.
+0 / -0
Page of 2 (25 records)