I have an idea for a (hopefully) very easy mod to make
CoM: Conservation of Metal
* Mexes and commanders generate no metal
* players start with a fixed (default maybe 2000?) amount of metal (and practically infinite storage)
* reclaim is 100% effective
* wrecks cannot be trampled
* Puppies' special ability generates an equal value of puppies from reclaim (i.e. it takes a puppy's cost of metal "goo"ing to spawn a new puppy)
* bombs, missiles, etc leave reclaim equal to their value on detonation
* commander upgrades have full cost dropped on commander death
* metal excess is impossible due to storage being set high
* probably there are things I'm missing that could be exploited
In effect, there is a set amount of metal at the start of the match and that metal either converts 1:1 into value of units on the field, or is reclaimed 1:1 from the field into storage. When units die or are used, their value doesn't deteriorate, but only falls to the ground as irreducible reclaim in a closed system of metal flow
Let me know your thoughts or if I missed any sort of details that could be exploited
If people could either point me to resources on how to make a mod or if they could help develop it, that would be appreciated, thanks :D