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mod request - conservation of metal

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2 days ago
I have an idea for a (hopefully) very easy mod to make

CoM: Conservation of Metal

* Mexes and commanders generate no metal
* players start with a fixed (default maybe 2000?) amount of metal (and practically infinite storage)
* reclaim is 100% effective
* wrecks cannot be trampled
* Puppies' special ability generates an equal value of puppies from reclaim (i.e. it takes a puppy's cost of metal "goo"ing to spawn a new puppy)
* bombs, missiles, etc leave reclaim equal to their value on detonation
* commander upgrades have full cost dropped on commander death
* metal excess is impossible due to storage being set high
* probably there are things I'm missing that could be exploited

In effect, there is a set amount of metal at the start of the match and that metal either converts 1:1 into value of units on the field, or is reclaimed 1:1 from the field into storage. When units die or are used, their value doesn't deteriorate, but only falls to the ground as irreducible reclaim in a closed system of metal flow

Let me know your thoughts or if I missed any sort of details that could be exploited

If people could either point me to resources on how to make a mod or if they could help develop it, that would be appreciated, thanks :D
+1 / -0

2 days ago
Hmmmm...

I like the concept, but I think it will result in an ultimately very boring game-state where all players are terrified of doing anything but ultra-high attrition strats in a low metal environment. Players will be contorting themselves in order to squeeze out extra value and cooperation will be OP.

I think you could encourage interaction by making a map with a good deal of reclaim spread out (not just in base, and not just in middle). Essentially you want to encourage enough initial interaction to incentivise losing units in neutral territory, creating ongoing map objectives.

+1 / -0
It's an interesting idea. Chasing down all the edge cases will be tough. You'll probably want to start small with a significantly cut down game then go from there. I suspect you'll end up making a different game entirely, since the way ZK is balanced will probably make fixed-metal play too passively.

For modding, I would start by playing around here to see the structure of things, then take the changes out to a mutator: https://zero-k.info/mediawiki/Zero-K:Developing#Modifying_the_game

Perhaps check this out and use it as a base: https://zero-k.info/Mods/Detail/11
+2 / -0
you guys realize i have mostly made this mod?

i might have saved over it ill see if i can find it

edit: oops nope i made mods that are simmilar.. but i missed the no income part.. ill see if i can make this
to make this ill need to make real mod with files and stuff.. as there are some big changes here

alternativly i have mods that limit income by metal in units.. so that if you get 1000 metal in units vs an enemy that has 100 metal in units you will have 10x less eco then them
+0 / -0