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It's an interesting idea. Chasing down all the edge cases will be tough. You'll probably want to start small with a significantly cut down game then go from there. I suspect you'll end up making a different game entirely, since the way ZK is balanced will probably make fixed-metal play too passively.
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It's an interesting idea. Chasing down all the edge cases will be tough. You'll probably want to start small with a significantly cut down game then go from there. I suspect you'll end up making a different game entirely, since the way ZK is balanced will probably make fixed-metal play too passively.
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For modding, I would start by playing around here to see the structure of things, then take the changes out to a mutator: https://zero-k.info/mediawiki/Zero-K:Developing#Modifying_the_game
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For modding, I would start by playing around here to see the structure of things, then take the changes out to a mutator: https://zero-k.info/mediawiki/Zero-K:Developing#Modifying_the_game
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Perhaps check this out and use it as a base: https://zero-k.info/Mods/Detail/11
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