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Is my calculation for tanking artemis missiles correct

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22 days ago
An artemis missile costs 80 metal and does 1600 damage
A krow costs 4200 and has 16000 hp.

So an artemis missile on a krow does 1600 damage which is 1/10 of its life. To repair this krow costs 420 energy (4200 * 1/10). So if you have an e/m overdrive ratio above 420/80 ~= 5.25 then tanking artemis hits with a krow is cost efficient, assuming you can repair it afterwards and won't lose it
+0 / -0
you can place it under shields.
+2 / -0


21 days ago
The missile also costs energy. Also check whether the repair energy is correct.
+1 / -0
further experiments:
  • bait artemis missle with any fast maneuverable gunship. trigger the shot hovering near hill and quickly hide behind it.
  • depends on how radar dots are perceived: trigger shot and enable radar jammer to hide the radar dot. does this work? what does missle do?
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20 days ago
AA missiles have their own radar homing.
+0 / -0

20 days ago
quote:
AA missiles have their own radar homing.


so how does it work? i've seen chainsaw missle loose track and hit empty air sometimes around at max range.
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another bait. if you have e.g. gunship fac in range of artemis, start a unit, stop it right at start, repeat. Artemis will shoot at 0% nanoframes. to try out: using engineer com placing nanoframes of 0% air units, are these targeted by artemis?

[Spoiler]
+1 / -0

20 days ago
Damn, that sounds straight like an exploit.
+3 / -0


19 days ago
You can avoid the problem by setting Avoid Bad Targets to Light or higher.
+5 / -0
19 days ago
nanoframe spamming has always been an explit iv seen allot of purple players spam nanoframes not to block shots as they nerfed the hitboxes of things like 0% disco but to distract targets and absorb unfocused shots
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19 days ago
I'd say nanoframe exploit has mostly been solved by the introduction of lowering the hitbox of the unfinished unit into the ground and by Avoid Bad Targets.
+2 / -0