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Is my calculation for tanking artemis missiles correct

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Date Editor Before After
1/22/2026 12:32:28 PMDErankAdminmojjj before revert after revert
1/22/2026 12:31:44 PMDErankAdminmojjj before revert after revert
1/22/2026 12:30:06 PMDErankAdminmojjj before revert after revert
Before After
1 another bait. if you have e.g. gunship fac in range of artemis, start a unit, stop it right at start, repeat. Artemis will shoot at 0% nanoframes. to try out: using engineer com placing nanoframes of 0% air units, are these targeted by artemis? 1 another bait. if you have e.g. gunship fac in range of artemis, start a unit, stop it right at start, repeat. Artemis will shoot at 0% nanoframes. to try out: using engineer com placing nanoframes of 0% air units, are these targeted by artemis?
2 \n 2 \n
3 [spoiler]HOWTO with your engineer com: 3 [spoiler]HOWTO with your engineer com:
4 * select a unit from a fac. com is idle. 4 * select a unit from a fac. com is idle.
5 * select unit + press and hold q ( for quit and shift) , set unit blueprint at location hold left mouse and drag. 5 * select unit + press and hold q ( for quit) and shift
6 * let go of left mouse. u get a line of unit nanoframes at 0%. 6 * set unit blueprint at location hold left mouse and drag.
7 * let go of left mouse.
8 * u get a line of unit nanoframes at 0%.
7 * if you have repeat on, the com will replace these 0% nanoframes when they are killed 9 * if you have repeat on, the com will replace these 0% nanoframes when they are killed
8 * profit??? 10 * profit???
9 [/spoiler] 11 [/spoiler]