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Map in progress screenshots


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15 posts, 862 views
CArankSoldierTheMooseIsLoose
19 months ago
(edited 19 months ago)


Donator star
Now released, download here: http://zero-k.info/Maps/Detail/25946




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DErankNapoleonKlon
19 months ago


what size is this, 16x16?
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CArankSoldierTheMooseIsLoose
19 months ago

Donator star
Yeah, 16x16
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unknownrankSoldier[DOOP]fortaleza
19 months ago
Nice map, if you going to put Tree in it, use good ones, there some maps with good Trees models, you can look a this too: http://zero-k.info/Forum/Thread/3132

P.S.: a little off topic but can someone post screenshots from the random maps generated by Spring 92.0?
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USrankAdminmaackey
19 months ago
Lookin' good.
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FIrankNapoleonsprang
19 months ago

Donator star
Hey I recognize this heightmap. :)

In any case, looks great so far! Texture is lively, and has some very fresh-looking water settings and ssmf. Just sprinkle some pretty trees or other crap around and you're done!
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CArankSoldierTheMooseIsLoose
19 months ago

Donator star
Thanks, heightfield is edited from the 2nd one by SirArtturi: http://springrts.com/phpbb/viewtopic.php?f=13&t=28398
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USrankAdminJasper
19 months ago
(edited 19 months ago)

This should be a good map.

Maybe a geo on top left and bottem right islands.
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FIrankDudeAlcur
19 months ago
Beautiful.

However, it looks a bit confusing. Perhaps the height differences should be more apparent. The brown smears look like jagged ground.
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ESrankNapoleonElTorero
19 months ago


looks nice!
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CArankAdminPxtl
19 months ago
Very starcrafty. Looks fun. Are there any bot-only-slopes or is it all flat-and-vehicle-ramps?
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CArankSoldierTheMooseIsLoose
19 months ago
(edited 19 months ago)


Donator star
As of right now all ramps are vehicle accessible, though some of the rock around center is only bot climbable. I've thought about making the rock plateaus at top left and bottom right bot only, but that might make it too tempting to just porc there.

New screens up first post, release coming soon.
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DErankNapoleonSinKitty
19 months ago
It has something for each unit type, and that is good.

I hope warlord rush is not too strong here? :P
Give it to the BA-players to replace of DSD :D
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CArankAdminPxtl
19 months ago
I think your approach sounds best - some random mounds of bot-oriented terrain that aren't actual plateaus would break up large vehicle swarms and encourage bots without actually making vehicles unable to reach any point on the map.

Then again, a windy, dense, manoeverability-oriented map like this is already going to get a lot of love from bots.
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CArankSoldierTheMooseIsLoose
19 months ago

Donator star
Should be available on the autohosts now: http://zero-k.info/Maps/Detail/25946
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