--- I know this thread is very old ---
Sometimes it is more efficient to cloak 5 snipers ( 7.5 / 25 energy while moving / idle ) with an eraser and put some AA / spam to it than to use the snipers own cloak.
It is very likely that units leave the range of an eraser, so I want it's radius larger ( it costs about 700 metal and dies easy )
Some weapons should be able to fire without uncloak - even if this units don't have a own cloak ability.
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The stationary cloak fails if:
* cloak mexes
* a building was scouted once ( ghosted buildings )
* your porc / strategie shows where it is
* your enemy spam fleas
* ...
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I suggest this changes:
* bigger jam radius
* * decrease costs if other area cloaker / jammer are in range ( proportional to distance? )
* * cheap jammers should have only a personal cloak and replace cloakers
* * * behind AA / Ground defense
* * * to save costs while the front is cloaked and jammed both
AND
* increase the radius
* * increase the energy cost: sneaky pete equal to eraser
* * increase costs while moving: eraser costs ( 20 / 50 )/s
OR
* radius remains
* * add a pre-morph unit for eraser
* * * costs 300 metal and can only jam without cloak
* * add a pre-morph unit for sneaky pete
* * * costs 150 metal and can only jam without cloak