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Jump behaviour

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10 years ago
I do not know whether it is a "bug" or it is intended, but I noticed that it is impossible to have the skuttle jump on top of a building (eg. a mohogeo fenced by a wall). The command simply does not execute. If it is deliberate, then what is the reason?
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Skasi
10 years ago
It's probably some pathing thing needed to also stop it from jumping into water. Would need another check to allow jumping-on-buildings I guess.
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10 years ago
Does Skuttle use the same jump as every other jumper? then it's probaply to prevent pyros etc to jump on top of buildings. Jumping buildings makes sense only for skuttle and sumo I think.
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10 years ago
The reason is, you'd be clipping into the building's hitbox and inside unpathable zone. It would probably be a good idea if ordering a Skuttle jump onto an enemy building allowed it and just detonated the Skuttle.
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Its 100% feasible to jump into random stuff by enabling "Impulse Jump" game-option. However, there's no consensus in ZKdev whether to allow this option to be enabled by default for every game and its only compatible in Spring 95.

One worry is that the impulse jump cause the jump to fail (such as stuck or dead).

IMHO this is not entirely true. Maintenance can be done to fix such problem.
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10 years ago
quote:
fail (such as stuck

Isn't that like, the very reason normal jump can't jump onto buildings?
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quote:
Isn't that like, the very reason normal jump can't jump onto buildings?

They can't really stuck, because unit will often slide to the side because all building have sphere collision box.

Anyway, even if it stuck we can fix it.
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I am not knowledgeable enough to comment on those aspects which I don't understand but I should say that it is quite surprising that a walled moho for instance may be immune from raiders, scythes etc but also from skuttle and sumo, and may basically only be attacked by fleas and air.
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