First of thanks for organizing, did not play but replays&casts provided some entertaimnent.
Maps:
except for Desert Needles: very "conservative" map pool. The player-picked maps too.
How about:
Aum
http://zero-k.info/Maps/Detail/31740Valley of Unrest
http://zero-k.info/Maps/Detail/17508Red Triangle Remake
http://zero-k.info/Maps/Detail/9383Hard Charge
http://zero-k.info/Maps/Detail/7490Pathway
http://zero-k.info/Maps/Detail/19668Lava Highgrounds
http://zero-k.info/Maps/Detail/7553imo nothing wrong with using FFA maps, they can be evenly split for 2 teams too.
quote: What is wrong with custom coms? |
I watched some of the recorded casts and a few replays: It looked like zero-K:Commwars edition.
It seemed very focused on killing the enemy Commander. Either with your own Com or with bombers or with spam units. (for ex flash/panther)
Not so much focus on mapcontrol or raiding bases.
To me start of game is most interessting when it is about scouting/raiding and expanding, instead it was make-random-heavy-thing for compushing/killing.
A few such matches are ok, but when too many games start with such "cheese" is not so interessting anymore.
When there is Commander running around at front, providing all the energy of a player plus metal from reclaim, plus fighting enemy army, plus making turrets, plus enemy tries to snipe him: too com-centric.
I think just because something is "balanced by metal cost" that does not mean it is good for gameplay.
From player side I am personally not interessted in "learning" Commander modules: what chasis can have which upgrades, how they stack, how to counter them and all that. Imo disattracts from the RTS and is just gimmicky.
Replays:
archive played games by posting links in tourney thread.
Commenting on them brings them to the top now, but in few days they will be lost.
Maybe have loser post the replay links, like in some older tourneys.