Reasons for changes:
1) Comms should not be pre-game RPS. Torp-launcher comm was pre-game RPS and meant it completely changed the naval game for your comm depending on whether you had the module or not. This kind of balance is not supposed to live in comm-modules. Same reason why there are no comm AA modules. A commander module should not
be a core feature of gameplay balance. If the game needs a torp launcher on comms to be good, then it should be part of all commanders and not be a special module.
2) Many of the units renamed are units that still had TA names. Those were must-rename
units. Shadow->Raven is good, Jethro->Gremlin is good - those were excellent renames because the names are thematic and tasteful.
Wyvern is bad, but I'd rather see it kept than see the unit go through endless renames until we settle on something.
The only problem with renames is this piecemeal approach to it. I'm with [2up]knorke
that the team should be more aggressive in renaming all the units that need
new names, and then stop renames forever. Bad names would be better than the current mish-mash of OTA and random medieval weaponry.
Also, remember that the Shieldbot lab originally all had OTA names and then they all got renamed into a single thematic group and nobody complains about them. Nobody still calls them the Mug/Thud, AK, Dominator, Stormm, etc. Just takes time to get used to the new names.
I agree that recon comm was overnerfed... it needed a nerf, but that was too much.