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New names suck ,etc

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Date Editor Before After
4/24/2014 4:00:57 AMunknownrankShaman before revert after revert
4/24/2014 3:21:38 AMunknownrankShaman before revert after revert
Before After
1 I really do not understand the purpose of a torpedo launcher removal either. And speed removal bonus from recon com seems meh. To be honest commanders are rarely if ever an issue. At best they are taken out with skutles, sniped by snipers, shot to death by penetrators or bombed to hell by precision bombers, or taken out by Black dawns. They rarely if ever make cost. I do not understand the purpose of changing what isn't broken in my honest opinion. Custom commanders are part of the game. They are the 'fun' part of the game and lately it seems that the devs are wishing to nerf them into useless boring metal sinks. Please, if you are going to change commanders at least give them some more varied and interesting weapons. Take what already exists and further expand on it with chasis-only modules or something. Like recon commander can have a module that allows longer jump distance but slower jump cooldown, support commander can have a metal production module that adds x metal/sec or increased build range and build power, bombard commander having something with range boost and damage but slower weapon cooldown or decreased artillery cooldown, battle commander with weapon cooldown decrease. Furthermore, add chasis-only weapons too. Weapons unique to that chasis. For example battle commander could have a Twin Electromagnetic Grenade Launchers dgun that launches 2 projectiles that deal small area damage and paralyse damage, recon commander could have a stun dgun that deals small damage and high paraylsis damage (sort of like a damaging spy gun). Things like this would add to the tactics of the game. My thoughts on the commander changes. 1 I really do not understand the purpose of a torpedo launcher removal either. And speed removal bonus from recon com seems meh. To be honest commanders are rarely if ever an issue. At best they are taken out with skutles, sniped by snipers, shot to death by penetrators or bombed to hell by precision bombers, or taken out by Black dawns. They rarely if ever make cost. I do not understand the purpose of changing what isn't broken in my honest opinion. Custom commanders are part of the game. They are the 'fun' part of the game and lately it seems that the devs are wishing to nerf them into useless boring metal sinks. Please, if you are going to change commanders at least give them some more varied and interesting weapons. Take what already exists and further expand on it with chasis-only modules or something. Like recon commander can have a module that allows longer jump distance but slower jump cooldown, support commander can have a metal production module that adds x metal/sec or increased build range and build power, bombard commander having something with range boost and damage but slower weapon cooldown or decreased artillery cooldown, battle commander with weapon cooldown decrease. Furthermore, add chasis-only weapons too. Weapons unique to that chasis. For example battle commander could have a Twin Electromagnetic Grenade Launchers dgun that launches 2 projectiles that deal small area damage and paralyse damage, recon commander could have a stun dgun that deals small damage and high paraylsis damage (sort of like a damaging spy gun). Things like this would add to the tactics of the game. My thoughts on the commander changes.
2 \n 2 \n
3 Edit: Furthermore if we're just going to nerf commanders into boring metal sinks, why do we even have an XP unlock system? 3 Edit: Furthermore if we're just going to nerf commanders into boring metal sinks, why do we even have an XP unlock system?
4 \n
5 Edit 2: Better idea for the recon dgun: A pene-like stun/light damage gun. Deals 20 damage and 200 stun damage every second for 4 seconds with 20 second cooldown. Closer targets take higher damage (like heat ray) scaling up to 5x damage at PB. Would make for a very interesting weapon.