how are downloads handled right now? who is mostly involved into this(guessing licho, maybe others)?
downloads by topic:
1)
installation components
2)
map downloads
3)
engine downloads
4)
zk updates/other
is it all centralized?
is this a bottleneck for the server with the new greenlight popularity boost?
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ideas:
maybe players can provide alternative mirrors, which are automatically requested to provide content when central server is on high load.
maybe the download system can be adjusted with an alternative, using integrated torrent client over the playerbase/or opt-in required etc?