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Quartery Elo Reset

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One thing I really like about Starcraft II is the way that the divisions/ladders are periodically reset. It allows each 'season' to have winners in various catagories, and it encourages the idea of your skill being persistant but the ladder system being almost a regular tournament that starts afresh every now and then.

Good players on massive elo tend to stagnate when they reach the appropriate level as winning invariably approaches the 50/50.. they then smurf or troll.

We already have a system of periodically awaring players awards for a month for winning the most of a certain award.

Just wondering how people would feel about a the idea periodical reset of elo/ladders, each season of which ends with a main page hall of fame showing the top players of the season and winners of the awards in the same manner as patch releases and tournament results. I think it would solve a few of our longstanding issues that are caused by ladder stagnation (long-absent players returning, top players stagnating because there is nothing left to acheive.

I think it would be fun to watch players elos and ladder positions reform from beginning every now and again (especially as it gets ever harder to move around the ladder the longer you play, as players rust and no longer play to their elo, and as newer players become more skilled, the inflating elos of all players, the ever growing gap between best and worst players). It would also reduce quantitive elo difference between players, making for tighter ranges/less situations where one good player is sided with a load of noobs.
+0 / -0
Skasi
9 years ago
Isn't that the purpose of tournaments? I mean they're monthly.

Resetting elo would ruin balance every time it happens.
+3 / -0

9 years ago
In SC2 only the visible "fake" part gets reset (ladder points). Actual MMR carries over if the player is active. Since Zero-K only has Elo and no "fake" points for the ranking system, it wouldn't make sense to reset it.
+5 / -0