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Iced Coffee v4.3 Featured

By Shadowfury333
Rating:

Size: 8 x 8

PLAY ON THIS MAP


Downloads: 3379
Manual downloads:
http://spring1.admin-box.com/maps/iced_coffee_v4.3.sd7
http://zero-k.info/autoregistrator/maps/iced_coffee_v4.3.sd7
http://api.springfiles.com/files/maps/iced_coffee_v4.3.sd7


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CArankAdminShadowfury333
3 years ago
Update from v3, mostly for BA/XTA metal extraction, but ZK now uses metal ocnfig Lua.

Featured.
+6 / -0



EErankAdminAnarchid
3 years ago
Congrats on your ascension into the admin host!
+6 / -0

CHrankFlipstip
3 years ago
A version of this map where amphs can go more easily in and out of the ponds would be nice.
+0 / -0



EErankAdminAnarchid
3 years ago
(edited 3 years ago)

quote:
A version of this map where amphs and hovers can go more easily in and out of the ponds would be nice.

FTFY

Well i don't mean they should be traversible everywhere, but some clearly marked ramps for entering water would be nice.
+0 / -0


FIranksprang
3 years ago
(edited 3 years ago)

Since we're making requests now, I'd like to see 2 or 3 metalspots in the middle-area (per each side) worth 1m/s each. While I was the one who suggested toning down the mid-metal to Shadowfury in some test version of this map, I'd prefer the aesthetic of having a few smaller metal spots in there, as opposed to none at all.
+0 / -0



EErankAdminAnarchid
3 years ago
Imo mid without income and only important because of the strategic logistical advantage it provides is pretty cool.

There are a lot of center-heavy maps and this is not one of them, which i like.
+1 / -0


FIranksprang
3 years ago
I agree, it's cool. Perhaps I'm nitpicking, but I'd like a few small mexes just to throw a bone in there. Mexes producing 1 m/s are generally pretty bad so it wouldn't significantly change how the map plays.
+0 / -0
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