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Cold Snap 2 Matchmaking pool

Planet Slade

By Klon, DNTS Update by The_Yak
Rating:

Winter is coming early this year... time to cuddle up around the Moho. for 6-12 players;
Size: 12 x 10

PLAY ON THIS MAP


Downloads: 4467
Manual downloads:
http://spring1.admin-box.com/maps/cold_snap_2.sd7
http://api.springfiles.com/files/maps/cold_snap_2.sd7
http://zero-k.info/content/maps/cold_snap_2.sd7


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CArankTheMooseIsLoose
15 months ago



+5 / -0


USrankFealthas
15 months ago
Feature for 1v1 maybe?
+0 / -0


CHrankAdminDeinFreund
15 months ago
Bbut it's a rush map?!

Replaced previous version.
+0 / -0


USrankFealthas
15 months ago
is it?
+0 / -0


JPrankgajop
15 months ago
How about some 1v1 sea maps for MM?
+0 / -0


USrankFealthas
15 months ago
I wouldn't be opposed, but there are like 2 good sea maps and a ton of garbage ones.
+0 / -0



EErankAdminAnarchid
15 months ago
(edited 15 months ago)

Are there any good sea maps at all?

Including strict sea maps in the matchmaker may be a bad idea. They restrict your factory choice to 3 + air, and the current sea balance more or less makes that 1.

A good mixed 1v1 map where ships would be viable but amph/hover had a chance against them and land factories were at least theoretically usable (aside from drop scenarios) remains unmade to my knowledge, with the much disliked Rapids coming closest.

+0 / -0


JPrankgajop
15 months ago
I'm ok with sea maps that are "just" 3+2 factories. Balance in the current meta shouldn't be the deciding factor, especially not when everyone's playing hovers :p

I'm also OK with just pure sea, as long as it's in moderation (only a few maps)

I haven't used the ship factory in a very long time.
+0 / -0



AUrankAdminAquanim
15 months ago
(edited 15 months ago)

quote:
mixed 1v1 map where ships would be viable but amph/hover had a chance against them and land factories were at least theoretically usable

I think a map with these characteristics is always going to be at best very wonky. Taking out the 1v1 requirement makes it achievable, but that's not really the point of this conversation I suppose. I don't think that land factories being usable on a 1v1 sea map is a practical design goal.

If somebody wants to feature a 1v1 sea map I would suggest Cull, Bellicose Islands, or Titan Duel with adjusted water level.
+0 / -0



EErankAdminAnarchid
15 months ago
(edited 15 months ago)

quote:
If somebody wants to feature a 1v1 sea map I would suggest Cull, Bellicose Islands, or Titan Duel with adjusted water level.

These fail the "good" qualifier by being ugly. I guess i'd consider Flooded Valley.

quote:
I think a map with these characteristics is always going to be at best very wonky

Coagulation is wonky. Something like Isle of Grief or the tropicals with more water wouldn't have to be wonky.

Finn's is not wonky. Finn's with shallows connecting the islands, fixed shore edge visibility and mexes buildable from shore would probably be okay.
+0 / -0



AUrankAdminAquanim
15 months ago
My experience has been Flooded Valley plays better as a 2v2 map. It could be put into that MM pool instead/as well, I suppose.
+0 / -0



AUrankAdminAquanim
15 months ago
quote:
omething like Isle of Grief or the tropicals with more water wouldn't have to be wonky.

Finn's is not wonky. Finn's with shallows connecting the islands, fixed shore edge visibility and mexes buildable from shore would probably be okay.

I don't think any of these maps has the characteristic you stated that ships is viable.
+0 / -0



EErankAdminAnarchid
15 months ago
quote:
I don't think any of these maps has the characteristic you stated that ships is viable.

Hence the counterfactual.
+0 / -0


DErankKlon
13 months ago
(edited 13 months ago)

a modified finns is a cool idea. if the center pool was connected by shallows as well ships could be very viable, but it might become too porcy for land units with the shallow water slowing everything down. doubly connected side islands would allow for alternative routes and less porcyness, but then its not finns anymore. which might just be a good thing.
+0 / -0
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