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Zed 2.3 Featured

By The_Yak aka TheMooseIsLoose
Rating:

1vs1 lavamap
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 13
Manual downloads:
http://api.springfiles.com/files/maps/zed_2.3.sd7
http://zero-k.info/autoregistrator/maps/zed_2.3.sd7
http://spring1.admin-box.com/maps/zed_2.3.sd7


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CArankTheMooseIsLoose
39 days ago
(edited 39 days ago)

Lots of improvements this release, lighting is a little brighter, new custom brighter minimap ingame.

Lava is now of the more traditional red variety. Purple lava was funky but not nearly as distinct.


Crystal rings now randomly rotate. Crystaltree shader gl.smoothing has been removed (now made obsolete by user MSAA), fixing nanospray, cloaking, and other issues.


30-60 degree slopes now have their own distinct sparkly detailing when viewed at a good resolution .

+8 / -0




AUrankAdminGoogleFrog
30 days ago
Does this work with the currently used engine version?
+0 / -0

PTrankraaar
30 days ago
Congratulations on the map, it's one of the few maps we have with proper lava!

One thing I dislike about these maps is the spire formations around the metal spots. They look like something that should interact with the game (obstruct pathing, have collision volume, etc), but they don't. I'd remove them.

Another issue is the crystals:
- On zed 2.2 they seem to be invisible to me!
(on the same detail level i start a game on another map and the features still appear, so it's probably a map issue)

- crystal's collision sizes don't match their actual size, they look like they could be a bit bigger.






+0 / -0



CArankTheMooseIsLoose
30 days ago
AUrankAdminGoogleFrog tested and working with 103-1048

PTrankraaar Invisible trees was another effect of gl.smoothing removal from spring, that's been fixed in zed 2.3. Crystalrings used to collide and block but this also prevented metal extractors from being built.
+0 / -0


PLrankAdminSprung
9 days ago
Mapfeaturered.
+3 / -0
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