Loading...
  OR  Zero-K Name:    Password:   
Back to List

Zed 2.3 Featured

By The_Yak aka TheMooseIsLoose
Rating:

1vs1 lavamap
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 41
Manual downloads:
http://api.springfiles.com/files/maps/zed_2.3.sd7
http://spring1.admin-box.com/maps/zed_2.3.sd7
http://zero-k.info/autoregistrator/maps/zed_2.3.sd7


Preview
Filter:    Player:  
sort



CArankTheMooseIsLoose
3 months ago
(edited 3 months ago)

Lots of improvements this release, lighting is a little brighter, new custom brighter minimap ingame.

Lava is now of the more traditional red variety. Purple lava was funky but not nearly as distinct.


Crystal rings now randomly rotate. Crystaltree shader gl.smoothing has been removed (now made obsolete by user MSAA), fixing nanospray, cloaking, and other issues.


30-60 degree slopes now have their own distinct sparkly detailing when viewed at a good resolution .

+9 / -0




AUrankAdminGoogleFrog
3 months ago
Does this work with the currently used engine version?
+0 / -0

PTrankraaar
3 months ago
Congratulations on the map, it's one of the few maps we have with proper lava!

One thing I dislike about these maps is the spire formations around the metal spots. They look like something that should interact with the game (obstruct pathing, have collision volume, etc), but they don't. I'd remove them.

Another issue is the crystals:
- On zed 2.2 they seem to be invisible to me!
(on the same detail level i start a game on another map and the features still appear, so it's probably a map issue)

- crystal's collision sizes don't match their actual size, they look like they could be a bit bigger.






+0 / -0



CArankTheMooseIsLoose
3 months ago
AUrankAdminGoogleFrog tested and working with 103-1048

PTrankraaar Invisible trees was another effect of gl.smoothing removal from spring, that's been fixed in zed 2.3. Crystalrings used to collide and block but this also prevented metal extractors from being built.
+0 / -0


PLrankAdminSprung
2 months ago
Mapfeaturered.
+4 / -0


PLrankAdminSprung
59 days ago
[f=-000001] Error: Failed to load: gui_dualfog_gadget.lua  ([string "LuaGaia/Gadgets/gui_dualfog_gadget.lua"]:132: attempt to index field 'version' (a nil value))


+0 / -0



CArankTheMooseIsLoose
59 days ago
(edited 59 days ago)

Any maps with fog version pre Fairyland 1.1 will not function anymore. This map was based on blueprint so it has an older version of dualfog.

How did you manage to enable it without map options?

quote:

if (Spring.GetMapOptions().fog == "1") then
enabled = true
else
enabled = false
end

+0 / -0


PLrankAdminSprung
58 days ago
I didn't actually run the map but the error is fairly common among infologs (don't worry, not as the cause of crashes, just mentioned during loading): https://github.com/ZeroK-RTS/CrashReports/search?q=gui_dualfog_gadget.lua

After looking at the gadget it looks like that check doesn't actually prevent the rest of the code from being parsed so it always happens regardless of map options.
+0 / -0
Back to List